NFSC - Upgradeable and Unlockable Bonus Cars. by ElNico

Category: Scripts | Game: Need for Speed: Carbon


NFSC - Upgradeable and Unlockable Bonus Cars.





NFSC - Upgradeable and Unlockable Bonus Cars.
By ElNico/ItsNiccy
v1.1
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This mod adds all of the Bonus Cars, Cop Cars (except copheli),
Firetruck and Dumptruck to the Car Lot/My Cars,
and gives them their own, unique upgrade parts.
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Latest Update:
v1.1 - VltEd Support, Vehicle Re-Balancing, Cop SUV-SC Adjustments and Engine Audio.
(dd/mm/yyyy)
(20/07/2025)

Changelog/Patch Notes:

Scripts and Installation:

- Added VltEd Installer.

Bug Fixes:

- Fixed the Civic Cruisers having max upgraded parts as their stock parts.
- Fixed the Civic Cruisers being supercharged when stock.
- Fixed Civic Cruisers having only 2 upgrade part levels, when they're supposed to have 3, as they're classed as Tuners.
(These are all fixed for both the VltEd and OGVI Installer)

Vehicle Specific Changes:

Lexus IS300 (Tier 1):
•Suspension Max Upgraded:
•Increased AERO_COEFFICIENT From 0.24 to 0.245


Toyota Corolla AE86:
•Transmission Max Upgraded:
•Reduced FINAL_GEAR from 3.6 to 3.5

•Induction Max Upgraded:
•Increased HIGH_BOOST from 0.11 to 0.2
•Increased LOW_BOOST from 0.175 to 0.2


Toyota MR2:
•Suspension Max Upgraded:
•Reduced SHOCK_DIGRESSION Front from 0.33 to 0.25
•Reduced SHOCK_DIGRESSION Rear from 0.33 to 0.25
•Reduced TRAVEL Front from 7 to 6.75
•Reduced TRAVEL Rear from 7 to 6.75

•Tires Max Upgraded:
•Increased STATIC_GRIP Front from 2 to 2.1
•Increased STATIC_GRIP Rear from 2 to 2.1
•Increased YAW_SPEED From 0.425 to 0.45

•Induction Max Upgraded:
•Increased HIGH_BOOST from 0.2 to 0.225
•Increased LOW_BOOST from 0.2 to 0.225


Mitsubishi Eclipse GS-T 1999:
•Increased HIGH_BOOST from 0.22 to 0.25
•Increased LOW_BOOST from 0.22 to 0.25


Cop SUV Light (Tier 2):
•Suspension Max Upgraded:
•Increased DRAG_COEFFICIENT From 0.3 to 0.3425

•Induction Max Upgraded:
•Reduced HIGH_BOOST from 0.1 to 0.05


Cop SUV Heavy (Tier 2):
•Tires Max Upgraded:
•Increased DYNAMIC_GRIP Front from 1.8 to 2
•Increased DYNAMIC_GRIP Rear from 1.8 to 2
•Increased STATIC_GRIP Front from 2 to 2.2
•Increased STATIC_GRIP Rear from 2.1 to 2.3


BMW M3 GTR (Race) (Tier 3):
It now has the same top speed potential as the endgame version in MW,
instead of the careerstart variant.

•Transmission Max Upgraded:
•Reduced FINAL_GEAR from 3.62 to 3.4
(Top Speed = 435 km/h [Manual Transmission])


Shelby GT500 (2007) (Tier 3):
•Engine Max Upgraded:
•Reduced FLYWHEEL_MASS from 12 to 11.

•Transmission Max Upgraded:
•Reduced FINAL_GEAR from 4 to 3.8
(Top Speed: 363km/h -> 382km/h [Manual Transmission])


Police Pontiac GTO's (Normal and Undercover) (Tier 3):
•Engine Max Upgraded:
•Increased Torque Values by 25% (From MW Values, up from 20%)

Suspension Max Upgraded:
•Increased SPRING_PROGRESSION Front from 6 to 7
•Increased SPRING_PROGRESSION Rear from 6 to 7.5

•Tires Max Upgraded:
•Increased STEERING From 1.02 to 1.03

•Induction Max Upgraded:
•Increased LOW_BOOST from 0.11 to 0.25


Cop SUV-SC (Tier 3):
Now has its own semi-custom Engine Audio when Max Upgraded.
Ginsu Decel from for_gt_a, Ginsu Accel from chry_srt8_a (both are engine, not exhaust audio)

•Increased Mass from 1824 to 1859

•Induction Max Upgraded:
•Increased HIGH_BOOST From 0.3 to 0.34
•Increased LOW_BOOST From 0.3 to 0.34


Cross Corvette C6 (RPD) (Tier 3):
•Engine Max Upgraded:
•Increased Torque Values by 10%

•Induction Max Upgraded:
Reverted Boost Values to their MW Values.
•Reduced HIGH_BOOST from 0.32 to 0.22
•Reduced LOW_BOOST from 0.4 to 0.32


Police Civic Cruisers (Normal and Undercover) (Tier 3):
•Suspension Max Upgraded:
•Increased SHOCK_EXT_STIFFNESS Front from 70 to 90
•Increased SHOCK_EXT_STIFFNESS Rear from 85 to 90
•Increased SHOCK_STIFFNESS Front from 65 to 75
•Increased SPRING_PROGRESSION Front from 7.5 to 8.5
•Increased SPRING_STIFFNESS Front From 750 to 800
•Increased SPRING_STIFFNESS Rear From 725 to 775
•Increased SWAYBAR_STIFFNESS Front From 365 to 375
•Reduced TRAVEL Front from 7.5 to 6
•Reduced TRAVEL Rear from 7.5 to 6
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Cars:

Tier 3:

BMW M3 GTR (Race)
Unlocked via Reward Card, now appears in the Car-Lot for purchase upon completion.
Cost: $300,000

Lamborghini Murcielago LP640
Unlocked via Reward Card, now appears in the Car-Lot for purchase upon completion.
Cost: $245,000

Audi Le Mans Quattro (Concept/R8 Production Model Hybrid with a Lambo V10?)
Unlocked by defeating Darius in the canyon. Now appears in the Car-Lot once He's done and dusted.
Cost: $300,000

Porsche 911 GT3 RS (997)
Previously an online exclusive Reward Card,
It's now unlocked via Challenge Series event.
Cost: $245,000

Porsche 911 Turbo (997)
No Statistical Changes.
Previously required Real Life Currency to be unlocked,
It's now unlocked via Challenge Series event.
Cost: $75,000

Koenigsegg CCX
Unlocked via Challenge Series event.
Cost: $250,000

Pagani Zonda F
Unlocked via Challenge Series event.
Cost: $250,000

Shelby GT500 2007
Unlocked via Challenge Series event.
Cost: $140,000

Chevrolet Camaro Concept
Unlocked via Challenge Series event.
Cost: $100,000

Infiniti G35
No Statistical Changes.
Previously required Real Life Currency to be unlocked,
It's now unlocked via Challenge Series event.
Cost: $35,000


Tier 2:

Toyota Corolla AE86
Unlocked via Challenge Series event.
Cost: $15,000

Toyota MR2
Previously an online exclusive Reward Card,
It's now unlocked via Challenge Series event.
Cost: $25,000

Pontiac GTO
Previously an online exclusive Reward Card,
It's now unlocked via Challenge Series event.
Cost: $35,000

Mitsubishi Eclipse GS-T 1999
Unlocked via Reward Card, now appears in the Car-Lot for purchase upon completion.
Cost: $35,000

Lotus Europa S
Unlocked via Challenge Series event.
Cost: $60,000

Plymouth Roadrunner
Unlocked via Challenge Series event.
Cost: $85,000

Dodge Challenger R/T 1971
No Statistical Changes.
Previously required Real Life Currency to be unlocked,
It's now unlocked via Challenge Series event.
Cost: $75,000


Tier 1:

Chevrolet Chevelle SS
Unlocked via Reward Card, now appears in the Car-Lot for purchase upon completion.
Cost: $65,000

Lexus IS300
Unlocked via Challenge Series event.
Cost: $27,000


Cop Cars:

Police Civic Cruiser (Tier 3)
Unlocked via Reward Card, now appears in the Car-Lot for purchase upon completion.
Cost: $150,000

Police Interceptor Z06 (Tier 3)
Unlocked via Reward Card, now appears in the Car-Lot for purchase upon completion.
Cost: $225,000

Police SUV Heavy (Tier 2)
Unlocked via Reward Card, now appears in the Car-Lot for purchase upon completion.
Cost: $80,000

Undercover Police Civic Cruiser (Tier 3)
Statistically identical to the normal Civic Cruiser, Unlocked via Challenge Series event.
Cost: $150,000

Undercover Police Interceptor Z06 (Tier 3)
Statistically identical to the normal Police Interceptor, Unlocked via Challenge Series event.
Cost: $225,000

Police Pontiac GTO's (Normal and Undercover) (Tier 3)
Unlocked via Challenge Series Event.
Essentially a port of the MW GTO, with a more powerful engine,
but reduced handling speeds, to better fit Carbons handling model.
Cost: $55,000

Police Rhino Light (Tier 2)
Unlocked via Challenge Series Event.
Cost: $75000

Supercharged Police Rhino Heavy (Tier 3)
Unlocked via Challenge Series Event.
Inspired by the Faster SUV's from Heat 7 in MW.
Supercharged from the Car-Lot, its a faster, heavier and AWD version of the normal Heavy SUV.
Cost: $125,000

Cross Corvette C6 (Tier 3)
Unlocked via Challenge Series Event.
Essentially a port of the C6 from MW, but with some small changes:
- Slightly lower drag coefficient, resulting in less slowdown at higher speeds.
- Slightly Improved Torque Values.
- Slower handling speeds and removed tire grip scaling, to better fit carbons handling model.
Cost: $180,000


Traffic (Tier 0):

Fire Truck
Unlocked via Reward Card, now appears in the Car-Lot for purchase upon completion.
Cost: $110,000

Dump Truck
Unlocked via Reward Card, now appears in the Car-Lot for purchase upon completion.
Cost: $110,000
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Installation Method:

You will need:
- Binary v2.9.0

- Attribulator v2.0
- OGVI v1.4
or
- VltEd v4.6


Part 1: Binary.

1. Open Binary v2.9.0.
2. Click User Mode (3 red people on the left).
3. Select "Binary Install.end".
4. Select your NFS Carbon Installation Directory.
5. Click "OK"
6. A prompt should appear "Script Binary Install.end has been successfully applied"
7. Click "OK"
8. A prompt should appear "Would You like to save files?"
9. Click "Yes"
10. A prompt should appear "Do you wish to run the game?"
11. Click "No"


Part 2: Attribulator + OGVI or VltEd.

[Attribulator + OGVI]
1. Open OGVI V1.4
2. Click File > Import ModScript
3. Select "OGVI Installer"
4. Select whichever options you want, These Are:
"Install Tier 3 Cars"
"Install Tier 2 Cars"
"Install Tier 1 Cars"
"Install Playable Cop Cars"
"Add Unlock Conditions for Tier 3 Cars"
"Add Unlock Conditions for Tier 2 Cars"
"Add Unlock Condition for Lexus IS300"
"Add Unlock Conditions for Cop Cars"
"Add Unlock Condition for DLC Cars"
"Install Playable Firetruck and Dumptruck"
"Increase Cash Reward for Repeat Races from $500 to $5,000"
5. Click "Import"
6. Click File > Save.
7. Enjoy :)


[VltEd]
1. Open VltEd v4.6
2. Click File > Import > Modscript
3. Select "VltEd Installer"
4. Select whichever options you want, These Are:
"Install Tier 3 Cars"
"Install Tier 2 Cars"
"Install Tier 1 Cars"
"Install Playable Cop Cars"
"Add Unlock Conditions for Tier 3 Cars"
"Add Unlock Conditions for Tier 2 Cars"
"Add Unlock Condition for Lexus IS300"
"Add Unlock Conditions for Cop Cars"
"Add Unlock Condition for DLC Cars"
"Install Playable Firetruck and Dumptruck"
"Increase Cash Reward for Repeat Races from $500 to $5,000"
5. Click "Install"
6. Click File > Save.
7. Enjoy :)
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Updating to a Newer Version [VltEd or OGVI]:

If you're updating to a newer version, All you need to do is install it again.
You can ignore any 'this node already exists' errors, as the node data gets overwritten anyway.
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Misc Information:

The RPD Manufacturer Logo was taken and cropped from MW's Civic Cruiser.

The BMW Manufacturer Logo and the "M3 GTR" Secondary Logo were ported directly from MW.

The font used for the custom frontend secondary logos (eg: "Rockport SRG-1") is Sans-Serif Bold,
as it seems to most closely match up with the vanilla cop and traffic car logos.
If the font used is incorrect, please do let me know, as it can be easily corrected.
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Disclaimer: Batteries and additional visual customization not included.

This Mod does not add any/add any additional visual customization.
This Mod only adds unlock conditions, allows them to be upgraded,
and allows them to be purchased from the Career Mode Car-Lot
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The DLC Cars (997 Turbo, Challenger 1971, Infiniti G35):

The DLC Cars unlock just fine on my end, however, if they still don't unlock for you,
I would suggest using DLC Car Unlocker by Nicknine as an additional backup measure.

You can download it Here:
https://nfsmods.xyz/mod/6427
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Permissions Granted:

- To use and include this in any kind of modpack, with credit given.

- To use and include aspects of this in any kind of modpack, with credit given.
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Tools Used:

OGVI v1.4 by Archie
Attribulator by heyitsleo
Binary v2.9.0 by MaxHwoy
GNU Image Manipulation Program v3.0.2
VltEd v4.6 by nfsu360
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Known Issues:

When viewing Pursuit Evasion Silver (race_bin_challenge/6_6_2) in the Challenge Series menu,
The Car displays as "DEFAULT STRING" even though the dumptruck appears in the game, has Nos, and functions just fine.

























Comments


RacerMaker (June 18, 2025 @ 13:45)
Dude, people still use NFS-VltEd other than OGVI, as that one has many issues. At least create a VLT version for those who don't use OGVI.


Uploaded on June 13, 2025 at 08:37:28.
Last updated on July 19, 2025 at 17:56:08.