Noob's ProStreet Handling Overhaul by NoobSolid26

Category: Scripts | Game: Need for Speed: ProStreet


Noob's ProStreet Handling Overhaul





Noob's ProStreet Handling Overhaul changes the unnecessarily sluggish and awkward feeling of the original handling. It's an alternate take on the ProStreet's handling with elements from past NFS games and other racing games, combined with many fixes and adjustments.

A new big update has been released! Check out the ModDb article for more in depth info!

Note: If you're updating this mod, use a fresh copy or restore backups via VLtEd for the intended
experience. Since the modifications are really deep, It's hard to make a proper updater, sorry for
inconvenience.


[Handling changes]:
-Faster and more precise steering
-No snap oversteer at high speeds
-Engine braking slows down the car more
-Counter steering is more effective
-Improved FWD behavior
-Roads are %10 grippier
-Removed every assist from king level except the ABS
-Improved collision momentum between cars

[Fixes]:
-Fixed the useless stage forced induction upgrades for classic muscle cars
-Fixed the classic muscle car gear ratios (mostly)
-Fixed many of the bouncy cars on speed challenge
-Fixed many of the broken upgrades (Tires, power, ect.)
-Fixed the absurd handling of Koenigsegg CCX and McLaren F1
-Fixed the cam timing tuning (By JammyGamer)
-Fixed the Mclaren F1 sound problem (optional)

[Optional adjustments]:
-2x faster shift speed for all cars (optional)
-Increased AI and drift difficulty (optional)
-Removable top speed limiter (optional)
-Nitrous for DBR9 and Veyron (optional)
-FWD/AWD cars for drift mode (optional)
-Equal drift multipliers for all cars (optional)
-Hardcore damage (optional)

[Installation]:
1-) Get the NFS VltEd from Here
2-) Open the program, at the upper left, click "file" and "open" then select the ProStreet's game installation folder.
3-) At the upper left, click the "import" and "import script" button. And select the installer that came with the mod, install it and save.

[Mod support, OGVI and game compatibility]:
-It may conflict with mods that adjusts the handling of the cars. But feel free to try with mods.
-This mod works with OGVI, but it's not fully tuned or tested with it.
-This mod is only tested at version 1.1, compatibility is not guaranteed with version 1.0 of the game.

[Credits]:
Mod author: NoobSolid26
Cam timing tuning fix: JammyGamer
VltEd modding tool: nfsu360
Kate text editor: KDE
----------------------------------
Special thanks:
VeeTec: For contributing
Justin the Dude: For reporting a crucial crash quickly
Udana007: For helpful feedback
KuruHS: For helpful feedback

(17.03.2026) [Update 2.1]:
-Fixed the useless stage forced induction upgrades for classic muscle cars
-Fixed broken tire uprades of varius cars (Silvia, Corvette C6, EVO IX, S4,R32, Eclipse etc.)
-Improved the handling of all classic muscle cars (9 cars)
-Improved the handling of all AWD cars (18 cars)
-Resolved the unintentional nerf of all Porsche 911's and Cayman S
-Handling improvements to: S2000, Zonda, Ford GT, Carrera GT, Corolla, CCX, F1, Corvette C6,
Corvette Z06, Challenger, Camaro, Viper, Mustang Cobra, Solstice, CTS-V, DBR9
-Suspension adjustments to various cars
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
-Added an option to equalize the drift multipliers of all cars
-Added a higher tier of AI difficulty (mod options)
-Added the ability to increase the drift difficulty (mod options)
-You can now choose a more punishing car damage (mod options)
-Now you can reset all AI settings (mod options)
-Small polish ups and oversight cleaning




Comments


MisfortuneSeven (June 22, 2025 @ 16:51)
I forgot to specify the AI Evo 9s having crazy performance is a Grip-specific thing.

NoobSolid26 (June 22, 2025 @ 08:26)
@MisfortuneSeven Thanks for playing! Most cars on speed challenge has custom suspensions to make them more resilient against jumps. So that's probably what causing it, but it shouldn't cause problems. Evo is not tuned in grip but most cars are buffed in speed challenge. And i did modify some cars a lot so there might be some weird values here and there. DLC cars like F1, CCX and veyron are heavily modified.

Also imo performance bars in this game are whack, they don't really show the cars true power.

MisfortuneSeven (June 22, 2025 @ 04:53)
Oh, and I've noticed the Evo 9 might be overtuned? Ivan's Evo 9 seems to rocket off the line well ahead of every other vehicle even without my attempts at custom perf data.

MisfortuneSeven (June 22, 2025 @ 00:58)
I also wonder if it could be possible to fix some of the performance values because they seem a bit off. The E92 M3, for instance, has less stock power for some reason, and I've seen an AI Veyron (from R4BBIT's mod) run with a mere 620 or so bhp which is very strange.

MisfortuneSeven (June 22, 2025 @ 00:56)
Really enjoying how much more responsive the cars feel, ESPECIALLY with drifting since stuff like feint entries are actually possible now (it makes the more precise courses like Tokyo A and Ebisu Touge more tolerable). I do, however, notice some issues with Speed Challenges. First, the cars seem to all bottom out constantly for some reason, even when raising the ride height up. Second, I noticed the AI is far more prone to wrecking itself in speed challenges.


Uploaded on June 19, 2025 at 15:20:09.
Last updated on March 26, 2026 at 02:11:56.

Download

 
964c54-Noob's ProStreet Handling Overhaul 2.1.1.zip (Size: 3.25MB) Latest Version
 
cee03e-Noob's ProStreet Handling Overhaul 2.1.zip (Size: 3.25MB) Old Version
 
34eddf-Noob's ProStreet Handling Overhaul 2.0.8.zip (Size: 2.86MB) Old Version