Noob's ProStreet Handling Overhaul by NoobSolid26

Category: Scripts | Game: Need for Speed: ProStreet


Noob's ProStreet Handling Overhaul





Noob's ProStreet Handling Overhaul is came to life with one goal in mind. Changing the unnecessarily sluggish and awkward feeling of the original handling. It's an alternate take on the ProStreet's handling with elements from past NFS games, combined with many fixes and adjustments.

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Important: If you're upgrading from version 1, use a fresh copy or restore backups via VltEd for the intended experience.

[Handling changes]:
-Faster and more precise steering
-No snap oversteer at high speeds
-Roads are %10 grippier
-Engine braking slows down the car more
-Counter steering is more effective
-Improved FWD behavior
-Removed every assist from king level except the ABS
-Improved collisions between cars

[Fixes]:
-Fixed the classic muscle car gear ratios
-Fixed many of the bouncy cars on speed challenge
-Fixed the absurd handling of Koenigsegg CCX and McLaren F1
-Fixed the cam timing tuning (By JammyGamer)
-Fixed the McLaren F1 sound problem (optional)

[Optional adjustments]:
-2x faster shift speed for all cars (optional)
-Increased the AI difficulty by a bit (optional)
-Removed the top speed limiter (optional)
-Nitrous for DBR9 and Veyron (optional)
-FWD/AWD cars for drift mode (optional)

[Installation]:
1-) Get the NFS VltEd from Here
2-) Open the program, at the upper left, click "file" and "open" then select the ProStreet's game installation folder.
3-) At the upper left, click the "import" and "import script" button. And select the installer that came with the mod, install it and save.

[Mod support, OGVI and game compatibility]:
It may conflict with mods that adjusts the handling of the cars. But feel free to try with mods.
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This mod works with OGVI, but it's not fully tuned or tested with it.
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This mod is only tested at version 1.1, compatibility is not guaranteed with version 1.0 of the game.

[Credits]:
Mod author: NoobSolid26
Cam timing tuning fix: JammyGamer
VltEd modding tool: nfsu360
Xed text editor: Linux Mint Team
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Special thanks:
VeeTec: For contributing
Udana007: For helpful feedback
KuruHS: For helpful feedback

[Latest Updates]:
-Node count optimizations (By VeeTec) (2.0.7)
-Adjustments to Toyota Supra and Nissan GTR (2.0.6)
-Buffed the drift points of S2000 (2.0.6)
-You can now select the road surface grip (mod options) (2.0.6)
-Dive bomber AI setting is added (mod options) (2.0.6)
-Added documentation for modders (2.0.6)
-Fixed the regressions from the updated classic muscle car gear ratio fix (2.0.5)
-Fixed a small oversight where drag versions of FWD cars were RWD swapped (2.0.4)




Comments


NoobSolid26 (June 20, 2025 @ 13:23)
@Udana007 Thanks for the feedback, since i designed this mod to be easily modifiable, it's pretty fast to make adjustments to. Yeah i think i might have gone a bit overboard on steering on some cars for responsiveness sake. I'll make adjustments to them.

About drift mode, i wanted to make cars a slide a bit more and get rid of the "on a rail" feeling. Cars doesn't really slide off if you slow down, but i might need to reduce the sliding effect a bit at the next updates.

Udana007 (June 20, 2025 @ 12:26)
the mod is good, it just needs some reworks in certain areas

Udana007 (June 20, 2025 @ 12:26)
in the speed races when i do a extremely tiny micro adjustment steering inputs with my joystick at 300-350kph, the car suddenly jolts into that direction instead of steering smoothly
and when i meant cars have too much inertia in drifting, i meant that they're going off track even when you're drifting in a regular manner
default speed race physics were decent, they didnt really need a change
just gotta figure out how to revert my physics back to default (idk if possible after this)

NoobSolid26 (June 20, 2025 @ 11:19)
@Udana007 Thanks for playing. I made this mod all by myself without any feedback. So there can be some oversights and some decisions that doesn't work as i imagined.

Looks like DBR9 turbo is a small oversight. And some cars on speed challenge get faster steering when they are at high speeds because of the downforce. I'll look into things and polish the mod accordingly. For the drift, i don't really get what you mean.

Udana007 (June 20, 2025 @ 10:13)
why is the DBR9 turbocharged
why do the cars get a sudden/more steering when turning slighty in speed races, the default steering was better
why is there so much inertia in drifting in the drift events
the grip races are okay, better than default


Uploaded on June 19, 2025 at 15:20:09.
Last updated on November 04, 2025 at 10:05:22.

Download

 
34eddf-Noob's ProStreet Handling Overhaul 2.0.8.zip (Size: 2.86MB) Latest Version
 
68a4dd-Noob's ProStreet Handling Overhaul 2.0.7.7z (Size: 2.77MB) Old Version
 
f211ec-Noob's ProStreet Handling Overhaul 2.0.6.zip (Size: 2.72MB) Old Version