Veteran Pursuits

Intro
I've always felt that most hardcore pursuit mods only care about having lots of heat levels for the sake of it, even if it makes some or most of them boring, stale, pointless, or inconsistent. For this reason, I decided to create my own dream mod and share it here in case there are other players who are also not satisfied with the difficulties of most mods.
Objective
Use the game's existing assets to create a lightweight mod that revitalizes the chase system, making it feel the same way it did when you knew nothing about the game: fun and challenging!
Main Features
Reimagined
- SUVs: This forgotten class was given new engines, their own heats levels and even a personality! While normal units will use their speed and group strategies to take racers down, SUVs will chaotically use their brutal force and weight to slow you down until you get immobilized and arrested. Make sure to bring a very fast and/or heavy car to beat them!
- Secret Service: A whole new tier beyond federal, made specially for veterans looking for an unfair challenge. Ranging from heats 8 to 10, they consist of the unmarked police units, except outrageously upgraded from their counterparts to reach levels never seen before! Hopefully, this will make most consider using the heat reducing features the game has again.
AI
- Smart Cops: Every driver will now give their very best to get you from the get go. No more stalling, slow spawning or pretending they can't see you.
- Proactive Cross: Tired of having him just following you around and observing from afar until you destroy him with a pursuit breaker? Well, fear no more, as with this mod he too will do everything he can to get you, including repairing his vehicle more often, taking part in the chase and even in roadblocks!
Tuning
- Marked cars had their resistance stats upgraded to match their vanilla unmarked counterparts stats.
- Every car has had their performance improved.
Other
- Improved blacklist heat increase speeds with career mode in mind by implementing the following caps: 360s (City), 480s (State), 600s (Federal, unchanged), 720s, 840s, 960s (Secret Service).
- Re-balanced unit worth values so that reaching Razor's bounty within a single run isn't as easy as before.
- The police are no longer called if you are not doing anything wrong.
- As usual with pursuit mods, in-race pursuits was set to be as difficult as free roam pursuits.
Heat Levels (+ -> carries on to further levels)
- Heat 1: (City) Civic Cruiser + Spike Strips
- Heat 2: (City) Light SUVs + Helicopter
- Heat 3: (State) GTO + Light Rhino Rams
- Heat 4: (State) Heavy SUVs + Aggressive Helicopter
- Heat 5: (Federal) Corvettes and Cross + Heavy Rhino Rams
- Heat 6: (Federal) Super Charged SUVs and Cross + 100% Spike Strips Rate
- Heat 7: (Federal) Patrol Crosses + Max Ram Rate
- Heat 8: (Secret Service) Undercover Civic Cruiser + Instantaneous backup
- Heat 9: (Secret Service) Undercover GTO + 30s cooldown between helicopters
- Heat 10: (Secret Service) Undercover Corvettes + SUV AI
Installation
- Open NFS-VltEd
- If you haven't set it up, the program will ask where your game files are so it can access them.
- Go to File > Import > ModScript or just press Ctrl + i.
- Select the VeteranPursuits.nfsms file and click "Install".
Screenshots






Bugs/Limitations
- Spawning head-on ram rhinos alongside patrol light/heavy SUVs causes the game to slowly stop spawning the latter altogether, so mixing up these rhinos with head-on ram rhinos wasn't possible.
- The new rhino AI causes head-on ram units to spawn on escape mode, so in the levels that feature it (2, 4, 6, 10), they were disabled to preserve more roadblock slots instead.
- You might see more than 1 cross in a roadblock.
- (Visual) The helicopter icon may stay invisible for the most part.
Credits
This mod probably wouldn't have existed if it weren't for the efforts of Orsal (eggdog1050), rng_guy, and LunicAura in patiently testing and documenting the chase-related variables that can be edited in NFS-VltEd.
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