Rivals Evolution

From the sand dunes to the snowy mountains, Cop vs. Racer action in Redview County just got a lot more intense. Evolution Works delivers across-the-board improvements to game for the ultimate Need for Speed: Rivals experience.

Features
Improved Visuals
Rivals already looked good, but with Evo Works, it looks even better. Tweaks to the game's color grading have been done for that extra cinematic feel, as well as some graphical enhancements to better supplement modern-day graphical standards.
Improved Cop and Racer Behaviors
This is the core of Rivals Evolution - vehicle AI for both Factions have been massively improved, with opponents being a lot more tactical, a lot more lethal, and a lot smarter than before. This spices up gameplay and sets up a new challenge for both Cops and Racers alike.

Quality of Life
A few things here and there have also been changed to enhance your experience. New license plates, new gauges, new hideout music... you'll feel like it's 2013 all over again.

Credits
Evolution Works Team
aSwift, Jzborder, Clxbsport, Pottis, Rattler, James, Elaymm4, Brawltendo, NFSLYY, Yorpie, Lactate, Laura, Marcoaskal, 7ndrew, Compton1017, Cringeneer, Arthur, Zino, Jesul, Hargabt
Evolution Works Media
Wanderer, Clxbsport, 7ndrew, Marcoaskal, REC
Evolution Works Testers
Ziimbiian, Adamshea, D13g0v5, Thecardude98, Exy, Sukuna, FN, Kensuke
Patch Notes
Rivals Evolution 1.0
- Improved VE color grading
- New license plates
- Updated cop and racer gauges
- HBAO Full now enabled in graphics settings
- Overwatch cars unlocked
- Updated some of the letterboxing to make the game look better in 4K
- New Hideout music
- Cops can now box players in and Ai racers
- Cops are more effective at normal tactics such as PITs and brake checks
- Cop types have better path finding costs
- Hot Pursuit events now spawn more Cops depending on heat level
- Heat 5 and above has a chance for Cops to do Rhino attacks with ESFs
- Cops have a better search mode instead of spawning behind the player
- Updated the Cop car types
- Cops will slow down once a player or Ai Racer is stopped instead of just constantly ramming them
- Interceptor Cops will pull ahead more better to deploy spikes
- Bruiser Cops will be slightly more aggressive and corrected their attacks
- Slightly buffed the escape by 5 seconds
- Changed the amount of Cops that can leave a roadblock
- Slightly reduced the attack skills using weapons on players and Ai Racers
- Increased the chance of seeing two other Racers racing
- Improved the different types of Racer path finding costs
- Certain Racers will be more hostile towards Cops and actual trying to attack them
- Other Racer types will have a chance of turning around if they see a Cop
- Increased the chance of seeing a wanted rogue Cop
- Slightly nerfed Racers weapon skill attacks for players
- lmproved Racer avoidance