NFSMW Unlimiter by nlgzrgn

Category: Scripts | Game: Need for Speed: Most Wanted

NFSMW Unlimiter

NFS Most Wanted - Unlimiter

Source Code:

NFSMW Unlimiter is a script mod which fixes some issues and makes some improvements for added cars.

+ Fixes visibility and crash issues for added cars.
+ Lets modders use custom "manufacturer" on frontend VLT node, for their car mods with new manufacturers. (.ini file has a list of them.)
+ Fixes disappearing wheels issue.
+ Fixes secondary logo issue for cars without manufacturer logo.
+ Allows users to use more than 10 cars in traffic patterns.
+ Can expand memory pools.

Note: MWInside's ReCompiler lets you add cars:
It makes all the changes required in your GlobalB.bun/lzc. You just need to add VLT node and compile a car with custom xname.


! Before installation, make sure that you're using v1.3 speed.exe (5,75 MB (6.029.312 bytes)).
If not, just search "NFS Most Wanted NO DVD Crack RELOADED" on Google, Bing or any search engine you like.

Now you can install the Script. Just follow these steps:

1) Open the archive you downloaded
2) Extract "scripts" folder and "dinput8.dll" into your NFSMW Installation Folder.

IMPORTANT: Delete any instances of Mod Loader (d3d9.dll, modloader.ini, etc.). This script isn't compatible with Mod Loader. Having both ModLoader and Unlimiter WILL cause issues.

Changelog: (+ Addition, * Change, ! Attention, - Deletion)

v1.1.0.1337 (Build 1.1; Rev.00) :
+ Added an option to modify the car count limit for traffic patterns.
* Reworked car count limit methods to support more than 128 cars.
+ Added 3 new manufacturer names to the list in the ini file.

v1.0.1.1337 (Build 1; Rev.01) :
+ Added config file. (NFSMWUnlimiterSettings.ini).
! IMPORTANT: If you cannot use the config file properly; move your game installation to somewhere else or run your game as administrator.
+ Added an option to Expand Memory Pools (for non-ExOpts users).
+ Added an option to fix disappearing wheels issue for open-wheel cars. (for non-ExOpts users).
+ Secondary logo can now be force-shown even if the car doesn't have a manufacturer logo.
+ Manufacturer names can be read from the ini file instead of the game itself. (Lets modders use custom "manufacturer" on frontend VLT node, for their car mods.)
+ Added .exe check.

v1.0.0.1337 (Build 1; Rev.00) :
+ Initial release.

Coded by:
- nlgzrgn

Thanks to:
- ArturoPlayerOne and 379Felipe for their successful attempts on adding cars.
- 379Felipe and Speedyheart for letting me know about the car limit in executable.
- Hex-Rays for IDA PRO.
- MWInside for Texture Compiler.
- MrAdam for testing.
- EA Black Box for accidentally adding symbols into NFSMW PS2 Alpha 124 build.
See ya!
©2019 nlgzrgn @ ExOpts Team - No rights reserved. ;)


FarrelPrayoga157 (December 12, 2018 @ 13:36)
Same here,i installed GTR BNR34 but the model didn't out instead of carrera GT model.How to fix that?The game run smoothly but the model didn't go out

Fel6maN (October 10, 2018 @ 15:27)
I think i found a bug. i started a new game and did the prolouge, then when i bought my first car i didnt recive the message from Mia so the game softlocked. i can't do anything except drive around in the car i bought. Is this supposed to happend?

nlgzrgn (September 27, 2018 @ 15:49)
@KryZee, something may be wrong. If you have a Discord account, please DM me (nlgzrgn#7138), so we can investigate the problem.

KryZee (September 27, 2018 @ 12:45)
@nlgzrgn i appreciate the effort to make it work, i tried yesterday with a car mod to add (the MR2 on but doesn't show up anyways, i actually don't understand how to properly activate it, i have copy and pasted it to the MW directory, but nothing changed...

nlgzrgn (September 26, 2018 @ 15:23)
@KryZee, sorry for the issue. I need to add "remove mod loader" in the instructions. Because I didn't really bother if the script will be compatible with Mod Loader or not, because added cars need a set of new VLT data for them; this will break Mod Loader support anyway.