NFSC - Pursuit Challenges in Career by ElNico

Category: Scripts | Game: Need for Speed: Carbon


NFSC - Pursuit Challenges in Career





NFSC - Pursuit Challenges in Career.
v1.0
By El Nico.


Cops are now required to progress through the career,
rather than being mostly an annoyance.

Heavily inspired by the "Wanted Events" from Undercover PS2,
these play more like the Wanted Events from UCPS2,
rather than the open world bounty and milestone requirements from MW.

There are 10 Core events that are shared between Vanilla, Improvement Mod v2 and Ultimate Mod.
You are required to complete all 10 of them in order to challenge Darius in the canyon.
They're generally based on the mid-late game milestone challenges from MW, though upped a little bit.
These are:

- Commit 5 Infractions, Heat 4.
- Get 300K Cost To State, Heat 5.
- Avoid 20 Roadblocks, Heat 5.
- Tag 40 Cop Cars, Heat 5.
- Evade within 5 minutes, Heat 5.
- Destroy 50 Cop Cars, Heat 5.
- Destroy 3 Heavy Rhinos(non-supercharged), Heat 5.
- Avoid 30 Spike Strips, Heat 8.
- Evade Cops After 30 minutes, Heat 8.
- Get 1,750,000 Bounty, Heat 8.


For Vanilla Only, there are also 7 optional events that are on the easier side.
If you don't want these, you don't have to install them.
These are:

- Escape within 3 minutes, Heat 1.
- Evade Cops after 3 minutes, Heat 2
- Get 25K Cost To State, Heat 2.
- Destroy 7 Cop Cars in San Juan, Heat 2.
- Get 40K Bounty, Heat 3.
- Avoid 7 Roadblocks, Heat 4.
- Tag 20 Cop Cars, Heat 4.
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List of compatible larger mods:

- Improvement Mod v2.
- Ultimate Mod.

Optional, but highly recommended:

- W2C by Max Hwoy + Others
- https://nfsmods.xyz/mod/3041

Most Wanted's map was designed with pursuits in mind, whereas Carbon's wasn't.
Pursuits themselves aren't really any more difficult on Carbon's map,
but they can be painfully annoying to escape at times.
Ultimate Mod comes with W2C, and ImpMod has an OGVI compatibility patch.
If you're installing on a vanilla copy of the game, install W2C using VltEd first, then switch over to OGVI[Attribulator].


For those who want a challenge:

- Revamped Pursuits (Carbon) by Splash45
https://nfsmods.xyz/mod/1781

- Relentless Cops (Carbon) by JackJohnson
https://nfsmods.xyz/mod/2013

This mod doesn't touch the core pursuit mechanics in any way,
so if you're looking for more of a challenge, one of these might be what you're looking for.
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Install Instructions:

Part 1: [Binary]

1. Open Binary and click User Mode (the one with the 3 red people on the right)
2. Select "Binary Install.end"
3. Navigate to and select your desired NFSC installation folder.
4. Click "OK"
5a. If you're installing only 10 events, or installing on-top of Improvement Mod v2 or Ultimate Mod, Select "10 Events".
5b. If you want 17 events, select "17 Events"
6. A prompt should appear "Script Binary Install.end has been successfully applied" Click Ok.
7. A prompt should appear "Would you like to save files?" Click Yes.
8. A prompt should appear "Do you wish to run the game?" Click No.


Part 2a: [Attribulator + OGVI]
1. Open up OGVI
2. Go File -> Import ModScript and select "Install.nfsms"
3. Select one of the following installation types:

- Vanilla [10 Core Events]
- Vanilla [10 Core Events + 7 Easier Events]
- Improvement Mod v2 [10 Core Events]
- Ultimate Mod [10 Core Events]

4. Select any optional scripts you want, or leave the box(es) unchecked.
5. Click Import.
6. Save changes.

Part 2b: Adding the bytecodes [Attribulator + OGVI]

In order for things to function at all, let alone as intended,
you will need to manually add the blobs to their corresponding messagehandler nodes.
These are lua scripts compiled into bytecode that the game can read.
As far as I'm aware, there is no 'import_bytecode or import_blob' commands for VltEd or Attribulator,
so once again, you will need to do this manually.

1. Within OGVI, go into gameplay > baseelement > messagehandler and double click on the following nodes:

wantedevent/stategraph_basicrace_prerace_handler_stateenter
wantedevent/stategraph_basicrace_raceover_handler_stateenter
wantedevent/stategraph_basicrace_racing_handler_milestone_display
wantedevent/stategraph_basicrace_racing_handler_niscomplete
wantedevent/stategraph_basicrace_racing_handler_perpbusted
wantedevent/stategraph_basicrace_racing_handler_stateenter

2. within each node, go to bytecode and press "Import binary file"
3. Go into the "BLOBS" folder and select the blob that matches the node name.
4. Either double click, or press "Open" on the blob that matches the node name.
5. Make sure you've done this step for all 6 nodes, and MAKE SURE the names of the blobs match the names of the messagehandler nodes.
6. Save changes and exit.
7. Enjoy :)
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Redistribution Policy:

You are NOT allowed to redistribute or re-upload this mod.
_____________________________________________________________________________________

Special thanks to:

- All the people in the NFS Mods Discord server who helped me out along the way.
- You, for downloading and having fun with the mod :)
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Tools Used:
- Binary v2.9.0 by MaxHwoy.
- Attribulator by heyitsleo.
- OGVI by ARCHIE.
- NFSMW lua tool by heyitsleo.
- NFSMW lua toolkit by VAX325.
- NFSC ZMenu by Zolika1351.
- NFS-Disculator by nfsu360.












Comments


ElNico (November 11, 2025 @ 06:40)
@ArcySeguraGaming
Most likely not, sadly.

ArcySeguraGaming (November 11, 2025 @ 00:18)
i am assuming this will not work with Endgame?


Uploaded on November 10, 2025 at 13:27:01.
Last updated on November 11, 2025 at 11:51:05.