Nissan 200SX (S14a) [Add-on] by AJLethal

Category: Cars | Game: Need for Speed: Most Wanted


Nissan 200SX (S14a) [Add-on]





Note: if you want to add this car with Binary, use the Binary v2 Compatibility Pack (https://nfsmods.xyz/mod/2006) to do so

v1.5: several minor mesh fixes, revised install method, revised VLT data


base from NFS Shift, with some parts from Juiced 2 and Forza Horizon 3. NOT COMPATIBLE WITH MODLOADER.
Features:

Can be customized with:


Bodykits
Spoilers
Hood/rollcage combo
Rims
Paint
Vinyls (debug map included)
Decals
Tinted windows

Other features:


Performance: 167 mph (267 km/h) top speed -stock- / 222 mph (358 km/h) -upgraded-
LOD0 interior
Custom driver (werewolf)

Installation (make backups first!):

Make sure you have NFSMW Unlimiter installed first
Get Ed The Car Dealer to add the GLOBALB entries. To do so:
Move the 200SX.ini file to the Config\NFSMW folder of Ed
Move the CARSELECT_MANUFACTURER_NISSAN.dds and SECONDARY_LOGO_200SX.dds files to the Resources\NFSMW\FrontEnd\FrontEndTextures\729181AD folder of Ed
Run Ed, open your NFSMW folder and click on the Add Cars button.
With NFS-VltEd, import the Nissan 200SX (S14a) Setup.nfsms file, select Install Car and Settings, click Install and save.
To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.

Used tools:

Zmodeler 1.07b & 2.2.6 | QuickBMS | 3DSimEd | GIMP | NFS TexEd | DXTBmp | NFSMW ModTools (with nlgzrgn's custom geometry compiler) | NFSU2 Texture Compiler (including ASC custom ARGB/DXT5 variant) | BinViewer | Notepad | NFS VLTEd | MWInside Model Recompiler
Copyrights/permissions:

If you would like to modify and/or distribute this mod, please:

keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
give me proper credit (AJ_Lethal) for creating the mod
Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.



Comments


RotaryMaster (October 15, 2018 @ 12:14)
I've figured it out the problem I was having,it was the widescreenfix gamepad support fault.I'm not using the most recent one (mine is from 08 February),so idk if it will have the same problem but ,disabling it or just replacing the icons you're using,on my case the xboxglobal.bun icons with the globalb.izc file renaming it to xboxglobal.bun also solve the problem (and hence keeps the functionality).Good mod btw.

BRAYELSPILNER12 (October 12, 2018 @ 08:06)
cops say : blue subaru O.o

CowensRT (October 11, 2018 @ 15:12)
actually i have the same problem as rotarymaster, i have a carrera gt instead of the s14.
I have followed all the steps, i insert the car files in cars folder, then i patched with nfsmw - tc and then i have installed the .nfsms file with vlt.
maybe is because i don't have stock globalb and front file, like you said in the description, it crash with an already recompiled file (i have installed some add-ons on it)

AJLethal (October 11, 2018 @ 00:41)
@RotaryMaster:

This could be because:

1) you didn't put the model files in the right location
2) you didn't either generate the new global, frontend, language files or put them in the right location
3) your save wasnt in the right place (Documents\NFS Most Wanted) or you didn't open and save the savefile with the save editor tool after patching it

RotaryMaster (October 10, 2018 @ 18:23)
Why am I having a Carrera GT model instead of the S14?Also the save patcher didn't work with my save file.I was able to see the car only after a new save file,and stills with a Carrera GT model lmao

Uploaded at: October 07, 2018 @ 17:57