FPD's New Fleet (Cop Pack)
Features:
-Cop Cars using Racer models
-Exact same damage model as their racer counterpart
-New Performance and Durability (slightly)
-Fixed camera positions when used by player (except for the camaro since its old, will be updated in later updates)
-Custom light positions
-Proper driver positions
Cars included were:
-Dodge Charger SRT8 LD (1:1 recreation from gamescom convention):


-Chevrolet Camaro ZL1 (based off Shaw's camaro in NFS Heat and undercover camaros in NFS Unbound):


-McLaren F1 LM (based off NFS Rival's F1 LM Patrol):

And for the damages, here's how they looked:



New Unit! Jeep Grand Cherokee SRT8 (fixed plate and damages, taken from newly released build august 20th):

Cars replaced:
Undercover Camaro>Crown Victoria Interceptor
Gamescom Charger>Dodge Charger SRT8 Police
McLaren F1 LM>Chevrolet Corvette Z06 Interceptor
Jeep Grand Cherokee>Ford Explorer Utility Concept
Installation:
Move the VEHICLES folder into your mw12 installation directory
Known Issues:
-F1 LM cop had slight glitch on its livery, good thing is, you wont see it that much during gameplay, it breaks after exporting from blender, idk what the cause is, seems unfixable
-Undercover Camaro doesnt have fixed proper collisions yet, issues will be fixed as update comes
-just those so far, if someone encounters more issues, feel free to give feedback on comment, i'll do my best to fix them
Thanks to the testers:
-Myself
-HckBaba0176
-D̶o̶d̶g̶e̶C̶h̶a̶r̶g̶e̶r̶S̶R̶T̶8̶_̶A̶L̶T̶ (̶t̶h̶a̶t̶s̶ c̶o̶r̶r̶e̶c̶t̶?̶)̶ (leaker)
Changelog:
-1.0: Initial Release (naw)
-1.1: Fixes most gameplay related bug on every car and added new unit, hitbox will be fixed later once i know how to deal with rigidbodies