Lethal Pursuits V2.2: Collision and Pursuit Overhaul
-Removed custom RigidBodySpecs entirely, to avoid crashing upon playing certain Heat Conditions.
--V2.2 UPDATE--
- New custom Cop Sirens ported from Need for Speed: Undercover to give MW pursuits a more cinematic experience [Thanks to Xan1242 for the help, heavily appreciated.]
- Completely revamped the cops performances, making them have 25% better steering, grip, engine performance, suspension, brakes, and more aggressive (Note: Sometimes, cop AIs seem to twitch while trying to keep control at high speeds. This will be fixed in the next update)
- Revamped collisions to where their rear ends(0.25 mass scale) are very weak and easy to hit, while the front being increasingly heavier (around 4-5.0 mass scale in front)
- Re-done the configuration in Extra Pursuit Options, to make it a more fair experience but heats 5-10 will still be hard and difficult
- Complete revamped the CopFormations, making them more aggressive in heat levels and will do PITs, and Rolling blocks more constantly and faster.
- Helicopter gets another revamp, as they are now 25% faster when turning/accelerating in heats 1-10.
- Changed the Rhino HeavyStrategies cop count and regular Cop Count to be more fair in heat levels, but will be still hard when progressing in higher heat levels.
--V2.1 UPDATE--
What’s New in V2.1:
Choose Your Challenge: The mod now comes in two distinct difficulties - Lethal Standard and Ghost Protocol.
The Rhino Wall: Each Heavy Support request at Heat 10 now unleashes 25 Rhinos at once.
Constant Pressure: The global cop-spawn limit and respawn rate are locked at 25 units, ensuring the world stays populated no matter how many you wreck.
Bundled Stability: Includes the Open Limit Adjuster (.asi & .toml) to support high vehicle counts and independent traffic without crashing.
Refined Undercover Stealth: Undercover units in the Standard version now have a customized radar ping (300m) and mini-map icon (150m).
--V2 UPDATE--
What’s New in V2.0:
Playable but Tough Physics: I fixed the glued effect MassScale is dropped to realistic levels (1.2 - 8.5) and Elasticity is pushed to 0.8. You can now PIT-maneuver units and push through roadblocks with enough speed.
The 40-Cop Swarm: Global limits are unlocked. At Heat 10, expect a relentless 40-unit swarm where Everyone is Here from city patrols to Federal undercover units .
Global Sergeant Cross: Cross is no longer restricted to Heat 5. He is now an active leader chasing you from Heat Level 1 through Heat Level 10 .
Race Pursuit Revamp: Every single race heat (01-10) has been overhauled to match free-roam intensity. No more easy escapes in sprints or circuits .
Near-Instant Reinforcements: Support delays have been slashed to 1s at Heat 10. Clear one wave, and the next is already on your bumper .
The "Extra Pursuit Options" (Requires Bartender Mod):
Ghost Undercover Logic: Undercover units stay off your radar until they are within 150m.
Impossible Helicopters: Air units now ram you every 0.5 seconds and respawn almost instantly if wrecked.
Pure Endurance Heat: Leveling up is now time-based. Wrecking, CTS, and crashing no longer force Heat jumps, you must survive to earn the higher tiers.
Lethal Roadblocks: Tactically designed blocks with triple spike-strip coverage and sidewalk sawhorses to prevent grass-riding escapes.
Strategy Stacking: Cross, Rhinos, and Roadblocks can now all trigger at the exact same time.
--[Most Wanted] Lethal Pursuits V1.01 UPDATE--
The game uses separate configuration files for cops that spawn during races. This update overhauls the race_01 through race_10 difficulty levels so that career milestones and race events are just as deadly as freeroam.
-Race Events are now Lethal: Cop counts, tactics, and bust speeds during races now perfectly mirror the freeroam V1.0 overhaul.
-Early Air Support: Helicopters will now actively hunt you down during races starting all the way down at Heat 1.
-Relentless Heavy Support: Rhino units and Heavy SUVs (ChanceBigSUV 100) have had their minimum support delays drastically reduced across all race tiers. They will spawn constantly.
-Heat 10 Race Insanity: If you manage to hit Heat 10 during an event, prepare to face up to 750 units, massive roadblock radiuses, and an impossible 125 Bust Speed.
-Bug Fixes: Fixed VltEd array out-of-bounds errors from V1.0 regarding HeavySupportOptions.
--V1.0--
This mod basically overhauls the Pursuit system, and be as aggressive as heat 1.
Comments
XeroAbsolute (May 02, 2026 @ 17:08)
@jjaton That is because the Siren WAV files are 48000khz, instead of 36000khz. Im working on putting them to 36000khz MW format for the SIREN sounds at the moment.jjaton (May 02, 2026 @ 11:16)
Undercover/World siren from Frexellia, works well on custom engine sounds, but the sound is as loud compare to yoursjjaton (May 02, 2026 @ 11:11)
The siren is good and loud but the problem its not compatible in custom engine sound, like in bmw_ac (asetto corsa) & z_333sp, z_f50gt, z_f50gt exh (ferrari f50gt)
XeroAbsolute (April 29, 2026 @ 20:31)
@oldmanjenkins Figured, i'll go ahead and remove them.Download
97bc3d-Lethal Pursuits V2.2.1 Fix.zip (Size: 4.44MB) Latest Version
26f772-Lethal Pursuits V2.2.zip (Size: 4.44MB) Old Version
cf6ac3-Lethal Pursuits V2.2.zip (Size: 4.44MB) Old Version
f8f673-Lethal Pursuits V2.1.zip (Size: 3.49MB) Old Version
d03c4e-Lethal Pursuits V2.0 Update.zip (Size: 2.01MB) Old Version
ea5ab4-Lethal Pursuits V1.01.zip (Size: 121.01KB) Old Version
bbc6bf-Lethal Pursuits V1.zip (Size: 105.5KB) Old Version