Lethal Pursuits V2.1: Collision and Pursuit Overhaul
What’s New in V2.1:
Choose Your Challenge: The mod now comes in two distinct difficulties - Lethal Standard and Ghost Protocol.
The Rhino Wall: Each Heavy Support request at Heat 10 now unleashes 25 Rhinos at once.
Constant Pressure: The global cop-spawn limit and respawn rate are locked at 25 units, ensuring the world stays populated no matter how many you wreck.
Bundled Stability: Includes the Open Limit Adjuster (.asi & .toml) to support high vehicle counts and independent traffic without crashing.
Refined Undercover Stealth: Undercover units in the Standard version now have a customized radar ping (300m) and mini-map icon (150m).
--V2 UPDATE--
What’s New in V2.0:
Playable but Tough Physics: I fixed the glued effect MassScale is dropped to realistic levels (1.2 - 8.5) and Elasticity is pushed to 0.8. You can now PIT-maneuver units and push through roadblocks with enough speed.
The 40-Cop Swarm: Global limits are unlocked. At Heat 10, expect a relentless 40-unit swarm where Everyone is Here from city patrols to Federal undercover units .
Global Sergeant Cross: Cross is no longer restricted to Heat 5. He is now an active leader chasing you from Heat Level 1 through Heat Level 10 .
Race Pursuit Revamp: Every single race heat (01-10) has been overhauled to match free-roam intensity. No more easy escapes in sprints or circuits .
Near-Instant Reinforcements: Support delays have been slashed to 1s at Heat 10. Clear one wave, and the next is already on your bumper .
The "Extra Pursuit Options" (Requires Bartender Mod):
Ghost Undercover Logic: Undercover units stay off your radar until they are within 150m.
Impossible Helicopters: Air units now ram you every 0.5 seconds and respawn almost instantly if wrecked.
Pure Endurance Heat: Leveling up is now time-based. Wrecking, CTS, and crashing no longer force Heat jumps, you must survive to earn the higher tiers.
Lethal Roadblocks: Tactically designed blocks with triple spike-strip coverage and sidewalk sawhorses to prevent grass-riding escapes.
Strategy Stacking: Cross, Rhinos, and Roadblocks can now all trigger at the exact same time.
--[Most Wanted] Lethal Pursuits V1.01 UPDATE--
The game uses separate configuration files for cops that spawn during races. This update overhauls the race_01 through race_10 difficulty levels so that career milestones and race events are just as deadly as freeroam.
-Race Events are now Lethal: Cop counts, tactics, and bust speeds during races now perfectly mirror the freeroam V1.0 overhaul.
-Early Air Support: Helicopters will now actively hunt you down during races starting all the way down at Heat 1.
-Relentless Heavy Support: Rhino units and Heavy SUVs (ChanceBigSUV 100) have had their minimum support delays drastically reduced across all race tiers. They will spawn constantly.
-Heat 10 Race Insanity: If you manage to hit Heat 10 during an event, prepare to face up to 750 units, massive roadblock radiuses, and an impossible 125 Bust Speed.
-Bug Fixes: Fixed VltEd array out-of-bounds errors from V1.0 regarding HeavySupportOptions.
--V1.0--
This mod basically overhauls the Pursuit system, and be as aggressive as heat 1.