Lethal Pursuits V2.2: Collision and Pursuit Overhaul by XeroAbsolute

Category: Scripts | Game: Need for Speed: Most Wanted


Lethal Pursuits V2.2: Collision and Pursuit Overhaul





--2.2.1 UPDATE
-Removed custom RigidBodySpecs entirely, to avoid crashing upon playing certain Heat Conditions.

--V2.2 UPDATE--
- New custom Cop Sirens ported from Need for Speed: Undercover to give MW pursuits a more cinematic experience [Thanks to Xan1242 for the help, heavily appreciated.]
- Completely revamped the cops performances, making them have 25% better steering, grip, engine performance, suspension, brakes, and more aggressive (Note: Sometimes, cop AIs seem to twitch while trying to keep control at high speeds. This will be fixed in the next update)
- Revamped collisions to where their rear ends(0.25 mass scale) are very weak and easy to hit, while the front being increasingly heavier (around 4-5.0 mass scale in front)
- Re-done the configuration in Extra Pursuit Options, to make it a more fair experience but heats 5-10 will still be hard and difficult
- Complete revamped the CopFormations, making them more aggressive in heat levels and will do PITs, and Rolling blocks more constantly and faster.
- Helicopter gets another revamp, as they are now 25% faster when turning/accelerating in heats 1-10.
- Changed the Rhino HeavyStrategies cop count and regular Cop Count to be more fair in heat levels, but will be still hard when progressing in higher heat levels.

--V2.1 UPDATE--
What’s New in V2.1:

Choose Your Challenge: The mod now comes in two distinct difficulties - Lethal Standard and Ghost Protocol.

The Rhino Wall: Each Heavy Support request at Heat 10 now unleashes 25 Rhinos at once.

Constant Pressure: The global cop-spawn limit and respawn rate are locked at 25 units, ensuring the world stays populated no matter how many you wreck.

Bundled Stability: Includes the Open Limit Adjuster (.asi & .toml) to support high vehicle counts and independent traffic without crashing.

Refined Undercover Stealth: Undercover units in the Standard version now have a customized radar ping (300m) and mini-map icon (150m).

--V2 UPDATE--
What’s New in V2.0:

Playable but Tough Physics: I fixed the glued effect MassScale is dropped to realistic levels (1.2 - 8.5) and Elasticity is pushed to 0.8. You can now PIT-maneuver units and push through roadblocks with enough speed.

The 40-Cop Swarm: Global limits are unlocked. At Heat 10, expect a relentless 40-unit swarm where Everyone is Here from city patrols to Federal undercover units .


Global Sergeant Cross: Cross is no longer restricted to Heat 5. He is now an active leader chasing you from Heat Level 1 through Heat Level 10 .

Race Pursuit Revamp: Every single race heat (01-10) has been overhauled to match free-roam intensity. No more easy escapes in sprints or circuits .

Near-Instant Reinforcements: Support delays have been slashed to 1s at Heat 10. Clear one wave, and the next is already on your bumper .

The "Extra Pursuit Options" (Requires Bartender Mod):

Ghost Undercover Logic: Undercover units stay off your radar until they are within 150m.

Impossible Helicopters: Air units now ram you every 0.5 seconds and respawn almost instantly if wrecked.

Pure Endurance Heat: Leveling up is now time-based. Wrecking, CTS, and crashing no longer force Heat jumps, you must survive to earn the higher tiers.

Lethal Roadblocks: Tactically designed blocks with triple spike-strip coverage and sidewalk sawhorses to prevent grass-riding escapes.

Strategy Stacking: Cross, Rhinos, and Roadblocks can now all trigger at the exact same time.



--[Most Wanted] Lethal Pursuits V1.01 UPDATE--

The game uses separate configuration files for cops that spawn during races. This update overhauls the race_01 through race_10 difficulty levels so that career milestones and race events are just as deadly as freeroam.

-Race Events are now Lethal: Cop counts, tactics, and bust speeds during races now perfectly mirror the freeroam V1.0 overhaul.

-Early Air Support: Helicopters will now actively hunt you down during races starting all the way down at Heat 1.

-Relentless Heavy Support: Rhino units and Heavy SUVs (ChanceBigSUV 100) have had their minimum support delays drastically reduced across all race tiers. They will spawn constantly.

-Heat 10 Race Insanity: If you manage to hit Heat 10 during an event, prepare to face up to 750 units, massive roadblock radiuses, and an impossible 125 Bust Speed.

-Bug Fixes: Fixed VltEd array out-of-bounds errors from V1.0 regarding HeavySupportOptions.



--V1.0--
This mod basically overhauls the Pursuit system, and be as aggressive as heat 1.













Comments


oldmanjenkins (April 29, 2026 @ 17:31)
Your changes to the helicopter's rigidbodyspecs can crash the game under certain conditions. I suggest you remove those changes from your scripts entirely and leave the helicopter with its vanilla rigidbodyspecs setup.

Touching rigidbodyspecs parameters, especially those for the helicopter, is a bad idea in general because nobody really knows what they do or how they interact with the game's physics engine.


Uploaded on March 13, 2026 at 02:11:36.
Last updated on April 29, 2026 at 20:35:14.

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97bc3d-Lethal Pursuits V2.2.1 Fix.zip (Size: 4.44MB) Latest Version
 
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