NFS 2015 Revival Mod v3(Experimental) by Brawltendo

Category: Miscellaneous | Game: Need for Speed 2015


NFS 2015 Revival Mod v3(Experimental)





Disclaimer: This version of the mod is experimental and may be unstable. Report any bugs that are not known and aren't already listed below.

As with the previous iteration of the Revival Mod, this aims to make the driving experience in NFS 2015 feel better along with other miscellaneous aspects of the game, such as the removal of crash cams.

Changes from v2:

-Brand new handling that doesn't use drift component at all (unless you're starting a new game).

-Every single car has been fine tuned to work with the new handling.
-Drifting requires throttle control and countersteering; it will be much harder to get adjusted to and win events.

-WIP warehouse limit removal (broken at the moment, will try to fix it in an update)
-WIP gear tuning restoration (beta element that still exists in the game, just need to unlock it for it to work)
-Action cam does not trigger the drift cam when you start drifting.
-Drivetrain swaps have been added! The second set of tires are upgrades for your car's stock drivetrain, while the 3 sets after that are all for grip and drift variants of RWD, FWD, and AWD drivetrain swaps.
-Tires now change actual tire specs rather than either increasing or decreasing the max drift angle allowed.
-Differential tuning has been overhauled to change the actual diff specs of your car instead of changing the downforce offset.
-Negative camber will now slightly affect how your car handles (not by much, but enough to make a bit of a difference).
-Ferraris can now have their rim color changed (full rim customization will come in a future update).

Known bugs/issues:

-The aforementioned drifting difficulty will be a slight problem, but with the right tune, nearly any car can be turned into a great drift build.
-Lots of speed loss while turning, but made up for by increased cornering ability. Not really sure if this is a problem yet. Let me know.
-Hasn't been tested to see if this is compatible with a new game or if it breaks the beginning of the game (or at least the first few hours). This is another thing where I'll need a lot of feedback.

Installation instructions:

-Download the latest version of Frosty Mod Manager from here: https://frostytoolsuite.com/downloads.html
-Add NFS15 to the mod manager when prompted.
-Install the mods by dragging and dropping the archive onto the mod manager window.
-Apply the mods you want to use (to use the handling override mods, just have them below the main Revival Mod in the application order so that they take priority).

Comments


cartuxo (February 14, 2021 @ 06:51)
will i get banned for using this?

leoribeiro91 (November 07, 2020 @ 17:23)
I installed version 3 of your mod in my game. Apparently there is a bug related to camber. it is as if she is not saving the configuration and whenever I change my car or leave the garage, she returns to the default position

abploon (October 26, 2020 @ 04:51)
sorry, but this mod makes a new playthrough unplayable. the AI spins out on drift events and they start generating scores similar to yours which are impossible to beat on certain tracks because you can't get wide/tight drift angles. the only way to not have the AI start generating scores is to wait for them or stay by them but that is impossible as all the AI are at different part of the tracks, there is no rubberbanding in drift events

qwertyyy (October 15, 2020 @ 19:53)
is there any way to fix that the cars are constantly braking?

max16032 (September 30, 2020 @ 16:56)
My theory of the cause of this behavior is that the AI is programmed to navigate the events with the vanilla drift assists applied, so the moment you alter the physics, the AI continues to take the turns as the vanilla game, which make them prone to oversteer and crash into the walls and/or other racers...

Brawltendo

  
Uploaded at: November 12, 2018 @ 09:49