Porsche Fix Pack by Xpr3xa

Category: Cars | Game: Need for Speed: Hot Pursuit Remastered


Porsche Fix Pack





This mod aims to fix numerous balancing, accuracy, audio, material, and quality issues with the Porsches in Need for Speed: Hot Pursuit Remastered.

The goal is to make the cars more competitive, more accurate to their real-life counterparts, better polished visually/audio-wise, and more fun to use both online and offline.

The 930 Turbo, Panamera, and Targa 4s were skipped because they currently do not have any major issues that needed fixing.

This is still intended as a Vanilla+/balance-focused pack. Some cars were buffed where needed, especially police variants, but the goal is to make the Porsche lineup more usable and accurate.

Porsche 911 Turbo Cabriolet:


* Gear change time was fixed to the correct specs. (PDK just like the Targa 4s, this will be a recurring theme)
* The car no longer short-shifts its gears.
* Audio settings were tweaked and fixed. Spool is now audible and the shift behavior was improved.
* Handling was tweaked to be more user-friendly. I still would not consider it a true meta pick, but it should be more enjoyable and usable now.
* Some engine power values were readjusted for accuracy purposes
* Aero was tweaked. Car loses less speed on dirt.
* Black paint is now actually black (recurring issue for Criterion apparently)
* Fixed Shift Animation (was originally manual, maybe tiptronic?)
* Drivetrain split was updated

Drift Recovery remained the same.

Porsche 918 Spyder Concept Study:


* Gear change time was fixed to the correct specs. (PDK just like the Targa 4s, cause thats what it is irl)
* Audio settings were tweaked.
* Car received an updated sound file, now uses the Beta Sound files in the original order compared to just a copy paste of the Carrera GT (Vanilla) or incorrect order of gins (my previous mod)
* Most engine power values were adjusted to more accurate real-life stats.
* Nitrous power was buffed. Previously, the vanilla car had borderline useless nitrous.
* Paint selection was updated. Now it has the correct Liquid Metal Blue color, and the additional fantasy colors were removed. Since it is a concept car, I saw no need to keep the custom paint selector either, and I doubt Porsche would've.
* Caliper color was adjusted to correct IRL color
* Ride height was fixed
* Wheel Aerodisc material was adjusted to real life appearance.
* Fixed Wheel positions

Tires, drift behavior, and related handling values were left unchanged.

Porsche 959:

* Audio settings were tweaked. Spool is now audible, shift behavior was improved, and other details are now more audible.
* Ride height was fixed
* Police 959 power buff was improved slightly.
* Updated Tire Behavior. I did not swap it, only updated two settings to allow for the following change.
* Updated Drift Behavior. Now it should drive similar to the V12 Vantage
* Rim color was changed to black to match the IRL option. Cop variant has it as an optional extra file, meaning you can swap for black rims, or a fully blacked out car. By default the cop rims were left vanilla.
* Fixed Driver Position
* Fixed Shift Animation (previously paddles because Criterion was lazy)
* Car now loses less speed on dirt.
* Drift Entry Speed requirement was lowered in favor of the unused ability to do donuts (this car sucks at it though because it is AWD)

Aero was left Vanilla.

Porsche Boxster Spyder:


This is a reworked E&E Variant.

* Audio settings were tweaked.
* Ride height was fixed
* Rear US Spec Plate holder was removed in place of the Beta EU look with the towhook.
* Some engine power values were readjusted for accuracy purposes
* Updated Tire Behavior.
* Updated Drift Behavior in favor for the Cayman S behavior.
* Rim color was changed to black to match the IRL option.
* Fixed Shift Animation (previously paddles because Criterion was lazy)
* Improved Drift Recovery
* Improved Nitrous Power
* Updated 'Carrara White'
* Caliper color was swapped for Porsche Red.

Aero was left Vanilla.

Porsche Carrera GT:


* Fixed mirrors using glass material instead of proper mirror material.
* Fixed broken passenger glass normal. Credit to Enksx1 for the help.
* Fixed active spoiler height to sit higher like the real car.
* Swapped drift behavior to the SLR 722 behavior to make the car less stiff. Tire behavior was left unchanged to keep it close to vanilla.
* Fixed incorrect nitrous cutoff top speed. It was likely originally intended as a Super Series car, as the value was set to 217. It is now updated to the correct Exotic Series value.
* Ride height was fixed.
* Car received an updated sound file. It now uses all Carrera GT GINs instead of a random 911 exhaust sound.
* Audio settings were tweaked and fixed.
* Gear change time was shortened slightly.
* The car no longer short-shifts its gears.
* Black paint is now actually black.
* Police Carrera GT power buff was improved. It should now be far more usable online, possibly even a meta option next to the GT2 RS.
* Drift entry speed requirement was lowered in favor of the unused ability to do donuts.

Aero was left vanilla.

Porsche Cayman S:


* Gear change time was fixed to the correct specs. (PDK just like the Targa 4s, cause thats what it is irl)
* Audio settings were tweaked.
* Some engine power values were adjusted to more accurate real-life stats.
* Drift Recovery was buffed.
* Missing rear brake discs were re-added.
* Ride height was fixed
* Fixed improper wheel positions
* Fixed Shift Animation (previously paddles because Criterion was lazy)
* Police Cayman S power buff was improved.
* Drift Entry Speed requirement was lowered in favor of the unused ability to do donuts

Porsche GT2 RS(my personal favorite):


* Audio settings were tweaked and fixed. Now shifts like a manual car.
* Car received an updated sound file, which keeps the Vanilla Gins and uses Spool and BOV noises from other Vanilla cars. Now it sounds like how it should've been from release.
* Aero was tweaked. Car loses less speed on dirt.
* Drift Entry Speed requirement was lowered in favor of the unused ability to do donuts. (This car also sucks at it)
* Drift Recovery was slightly improved
* Black paint is now actually black.
* Ride height was fixed
* Car recieved stiffer body roll and no longer has the spring rate of a 1980s Camper Van
* Headlight Materials were adjusted
* Rear Taillight material was fixed on the Police Variant
* Police Variant recieved the missing higher quality textures and details the Racer variant recieved (Rims, Taillights, Interior Textures, etc)
* Car is now equipped with the same carbon ceramic rotors as the Sesto Elemento.
* Headlight effects were updated. Car has two led light spots for the bumper instead of all of them being lit up at once (just like the IRL version)
* Rim color was changed to black to match the IRL option.
* Fixed the awful shading of the Carbon Fiber texture
* Added an Extra 'Light Green Metallic' paint option. (moreso because players keep strangely picking this shade of green on the custom color selector)
* Car recieved the full EU treatment it should've had from the beginning, removing the rear US-spec side plate holders, swapping the plate for the ingame EU plate, recieving an AO update, and damage correction (credit to Enksx1 for the assistance on this) Now the car looks like it always had the EU plate all along.
* Fixed the front headlight emissive settings for a more realistic look.
* Ugly antenna was removed from the Police Variant.

Aero/Tire/Engine Power was left Vanilla.

Porsche GT3 RS(another personal favorite):


* Updated 'Grey Black' shading to IRL look.
* Ride height was fixed.
* Fixed Gear 6th upshift bug.
* Drift Recovery was improved. My reasoning is, if the Viper ACR is a track car and gets good recovery, why shouldn't the GT3 RS? I applied this same logic to the GT2 RS as well, but on a lesser degree
* Audio settings were tweaked.
* Police GT3RS power buff was improved. Should now be far more usable for online, possibly even a meta option.
* Rim material settings were adjusted to match the IRL option.
* Fixed the awful shading of the Carbon Fiber texture
* Caliper color was swapped for Porsche Red (like IRL)
* Gear change time was shortened slightly.
* Some engine power values were readjusted for accuracy purposes
* Police Variant received the missing rim details the Racer variant received.


Porsche 911 Speedster:


* Gear change time was fixed to the correct specs. (PDK just like the Targa 4s, cause that's what it is irl)
* Audio settings were tweaked.
* Car no longer early-shifts every gear. (it is undoubted that Criterion slapped the gearbox from the 911 Turbo Cabrio onto this car and didn't update shit)
* Drift behavior was overhauled and fixed.
* Tire Data was overhauled and fixed.
* Fixed Shift Animation (previously manual because Criterion was lazy)
* Police Speedster power buff was greatly improved. It should be almost as Meta as the Racer Speedster.

Aero/Engine Power was left Vanilla.

Fixed Cars:

Porsche 911 Turbo Cabriolet
Porsche 918 Spyder Concept Study
Porsche 959
Porsche Boxster Spyder
Porsche Carrera GT
Porsche Cayman S
Porsche GT2 RS
Porsche GT3 RS
Porsche 911 Speedster


REMEMBER TO BACK UP YOUR VEHICLE FILES BEFORE INSTALLING!

Installation:

1. Open your Hot Pursuit Remastered VEHICLES folder.
2. Copy the MS.BIN and EN.BIN files from the mod folder.
3. Paste them into the VEHICLES folder and replace the old files.

From there, you should be all set.

Credits:
* Enksx1 - meta testing, Carrera GT glass normal assistance, GT2 RS damage correction assistance, feedback on visual appearance.

Comments


Brandonflaquito (July 18, 2026 @ 18:58)
@Xpr3xa, keep going with your dreams, but I have an issue about the JDM V3 Pack. When I open it in a file, it shows all digits and letters making it impossible to know which one is the right car except when cjecking each of them which takes 30 minutes to do so and I don't like it. Please categorize them into a real name liek for example, Lamborghini Murcielago is ######## _EN. Please do that. A few people were trying to catch your attention in the JDM V3 Mod Pack.

nine120915 (July 18, 2026 @ 08:44)
nice mods car

Xpr3xa

 

Uploaded on July 18, 2026 at 01:27:09.