2003 Ford SVT Focus (Gen. 1) [Add-On] by nlgzrgn

Category: Cars | Game: Need for Speed: Most Wanted


2003 Ford SVT Focus (Gen. 1) [Add-On]





NFS Most Wanted
2003 Ford SVT Focus (Gen. 1)

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Technical Information:

Ripped by: DMN
Converted by: nlgzrgn
Edited by: nlgzrgn
Converted from: Forza Motorsport 4
Replaces: Nothing
Car folder name (XName): FOCUS

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Shots:

https://imgur.com/gallery/0X75ddk

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Customization:

Parts:
- Body Kits: Stock + 5
- Spoilers
- Rims
- Hoods: 1-5: Own hoods from FM4; 6-11: NFSMW Style Hoods; 12: Custom Made; 13, 20-24: w/ Roll Cage.
- Roof Scoops

Performance:
- Engine: Race, Pro, Super Pro, Ultimate
- Transmission: Race, Pro, Super Pro, Ultimate
- Suspension: Pro, Super Pro, Ultimate
- Nitrous: Pro, Super Pro, Ultimate
- Tires: Pro, Super Pro, Ultimate
- Brakes: Race, Pro, Super Pro, Ultimate
- Turbo / Supercharger: Pro, Super Pro, Ultimate

Visual:
- Paint
- Vinyls: All 155 slots, 512x and 1024x texture packs available.
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges

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Features:

- Custom performance data: Stock: 265 KM/H (305 KM/H w/o Rev Limiter); Fully Upgraded: 377 KM/H (427 KM/H w/o Rev Limiter).
- Available from the beginning. (Cost: 27,000)
- Vanilla "Paul" driver model from NFS Most Wanted.
- LOD parts
- Working brakelights on/off textures (Kind of)
- Damage (Scratches)
- Source files w/ a customized version of Geometry Compiler (Modding Resource)

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Known Issues:

- Spoiler set is wrong. Some spoilers can go through the roof or rear window. (There is no easy way to change it yet.)
- Please report if you see any other issues.

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Installation:

IMPORTANT: If you have NFSMW Mod Loader, remove it. This mod WILL BREAK Mod Loader compatibility.

1) Create backups of these files:
- Frontend: FrontA.bun
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder

2) Install NFSMW Unlimiter:
https://nfsmods.xyz/mod/688

3) Install the "_Focus-Setup.nfsms" using NFS-VltEd:
1) Download NFS-VltEd and install it:
https://nfs-tools.blogspot.com/p/downloads.html
2) Open NFS-VltEd. When the main window appears, select File > Open from the menu bar.
3) A new dialog will appear. Choose your game installation directory.
4) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
5) Select the "_Focus-Setup.nfsms" from the dialog and click OK.
6) Mod script installation dialog will appear. Click Install to install the mod.
7) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
8) Quit the tool.
- Note: It's recommended to reinstall the car with every new update. But when you do that, VltEd may show some errors. You can safely ignore them.

4) Add other required stuff in game files using ReCompiler by MWInside:
1) I have included a version of it, but download the latest version from the link, just to be on the safe side:
https://mega.nz/#F!6WhVjL4D!yB6lgaNAgYMSKYDne3XOuA
1a) If you downloaded the newest version from the link, extract "NfSMW - ReCompiler.exe" from it into "ReCompiler" folder.
1b) If you used the tool before, copy the contens of "ReCompiler" folder into yours.
2) Run the tool using "NfSMW - ReCompiler.exe" file.
3) From the menu bar, click these options. (Wait for the notification sound, it indicates that the operation is done.)
- FRONTEND > FRONTEND
- GLOBAL > GLOBALB
- ADD > LANGUAGE
4) The files should get created in the folder you used the tool.
5) Quit the tool.
6) Copy the files into corresponding locations in your NFSMW Installation directory.
- FRONTEND: FrontA.BUN
- GLOBAL: GLOBALB.BUN & GlobalB.lzc
- LANGUAGES: Chinese.bin, Danish.bin, Dutch.bin, English.bin, etc.

7) If this is the first mod you are installing, copy the contents of "Unlocked Memory Files" folder into your NFSMW Installation directory.

8) Run your game and create a new save game.
- Or you can somehow add the car into your car lot.
- Protip: Find B02FFF5BB02FFF5B01 in game memory and replace it with 614EEF0F614EEF0F01.

9) Enjoy your new car!

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Changelog: (+ Addition, * Change, ! Attention, - Deletion)

2018/11/26:
* Fixed "no such target found" issue in NFS-VltEd.
* Fixed VerbalType. Cops won't call the car as a Renault anymore.
+ Added brake mount points for stock tires, so they are now in the correct position.

2018/11/20:
! Initial release.

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Credits:

- Arushan for NFSMW Mod Tools, which lets us transfer any car model into the game.
- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which is used to compile a 512x vinyl texture file.
- Burnziie for reporting that I've used a wrong VerbalType value. (Vehicle was called by cops as a Renault.)
- DMN for 2003 Ford SVT Focus, extracted from Forza Motorsport 4.
- [email protected] for BinViewer, which lets us tweak the mount points.
- Make Davis and JYSB59 for Forza Studio 4.6, which can export Wavefront .obj files and textures from Forza car files.
- MWInside for ReCompiler, which lets anyone add some data into their favourite racing game.
- nfsu360 for NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- Oleg Melashenko for ZModeler v1.0.7a, v2.0.7 and v2.2.5, where most of the conversion work is done.
- Zvott96 for telling me about brake mount points.
- nlgzrgn for NFSMW Unlimiter and converting the car.

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© 2018 nlgzrgn @ ExOpts Team. No rights reserved.

Comments


nlgzrgn (November 21, 2018 @ 19:12)
@Zvott96, thanks! In video, I realized that brakes overlap some aftermarket rims. I got them back a bit after recording the video. But this time, stock ones have gotten really far. This will be in my mind if I update the car.

Zvott96 (November 21, 2018 @ 10:47)
Hey nlg, from the video i saw that the brake rotor is a little bit far from stock rim, to fix that, in bin viewer, you can add rear brake and front brake mount points to "front_tire" so that they will stick to the rim better

Uploaded at: November 20, 2018 @ 10:04