Nissan 240SX [ADDON]
- Initial release.
- Brakelight textures now work.
For those who use 512x recompiled vinyls and stock vinyls please tell me if the vinyls work, it's my first time and don't have time to test. I tested only 1024x so far and works fine.
Performance values are from carbon except acceleration and top speed which i buffed so that will match the speed of stock cars, kinda.
HOW TO INSTALL
1- Copy the contents of "CARS" folder in the game installation folder.
2- Copy the contents of one folder (1024x or 512x) depending on which version of vinyls you have. If you have stock vinyls, 512x should be fine.
3- With NFS-VltEd: File, Import -> ModScript. Select 240sx.nfsms.
4- Open NfSMW - ReCompiler.exe (located in "ReCompiler" folder) and run: FRONTEND -> FRONTEND, GLOBAL ->GLOBALB, LANGUAGE.
5- Copy FrontA.BUN to "FRONTEND" folder. Copy GlobalB.BUN and GlobalB.lzc to "GLOBAL" folder. And all the language files to "LANGUAGES" folder of the game installation folder.
6- For those who want the 350Z and Skyline together with the 240SX do the same steps (for the others too) but merge the contents of the ReCompiler folders of the respective cars and run as explained in section 4. Example: the folder "ReCompiler\FRONTEND\Add\1" should have the files of the three cars "CARSELECT_MANUFACTURER_NISSAN" "SECONDARY_LOGO_240SX" "SECONDARY_LOGO_350Z" "SECONDARY_LOGO_SKYLINE". The folder "ReCompiler\GLOBAL\GLOBALB\Add\Cars" should have "240SX.ini" "350Z.ini" "SKYLINE.ini". The folder "ReCompiler\LANGUAGE" should have "CARNAME_NISSAN_240SX.ini" "CARNAME_NISSAN_350Z.ini" "CARNAME_NISSAN_SKYLINE.ini"
7- Make sure you don't have ModLoader. Run the game and make a new save.
- Tell me if there are issues.
- Arushan for NFSMW Mod Tools.
- MWInside for ReCompiler.
- nfsu360 for NFS-VltEd/TexEd.
- nlgzrgn for NFSMW Unlimiter.