 Are you ready to feel the heat? 
 
 This Cop mod is so hard and very aggressive it makes you feel scary. The Reason i Created this
 is because the cops in this game is not good and not fitting well for the busted scene, So That's Why i created this mods

 This Mod is created by ME
 
 - Head-on ram are now frequent at every heat level, and every job missions
 - Increase the number of cops on every job missions
 - Modified Cops Damage Zone to not totalled at all by front ramming ferociously(for cops)
 - The Threat Level is now in right conjunction(in terms of the script)
 - Modified heat level(up to 10), each heat level will have different chances of cops chasing when you idle(speeding however it's a different story)
 - *Version 2.5* Modified the behavior of pursuit in race, the reaction of it is immediate, so i disable the countdown(with roadblock and helicopter units on race)
 - *Version 2.5* The cops Were Buffed, by Increase number of backups, Long Cooldown Time, and more aggression
 - *Version 2.5* Fixes the cops not spawning on any circumstances(either in free roam, race,etc) by decrease the minimum support to microseconds and increase the maximum support to the highest value
 - *Version 3* Added PursuitRace code on forgotten events(Checkpoint E517)
 - *Version 3* Increase # cops to trigger backup to 7 on scripted threat levels for job missions
 - *Version 3* Added support for 1.0.1.18(for the GLOBAL Version as a separate), It may also work for the Origin Version.
 - *Version 3* Added Cops on some challenge series events(INTENDED FOR LATEST VERSION OF THE GAME, So if you see a error on the race_bin_challenge_1 when applying the mod, which mean it doesn't work on OLD Version, but don't worry others will still be apply anyway)
 - *Version 4* Modified Cop Car Performance and engine sound
 - *Version 4* Acceleration and Top Speed Multiplier is set to 2 for all cop cars
 
 Cop Car Performance Data(for version 4):
 
 Cop_car_mid: Taken from Shelby GT500
 Cop_car_mus: Taken from Shelby GT500KR
 Cop_car_gtr: Taken from Nissan GT-R R35(The Real one, not the cop one)
 Cop_car_por: Taken from Carrera GT
 Cop_car_suv: Taken from Corvette Z06
 
 It takes skill to escape the cops. This is not for faint of heart
 
 Contains 2 Versions inside:
 
 - GLOBAL(for WinXP Users mainly, because VltED is not compatible with that OS. It Has 2 versions, one for the steam and one for the latest version. Theoretically For the latest version, Origin version should work)
 - NFSMS Scripts(required latest version of VltED, Work on all versions)
 
 Steps for global version:
 
 Just copy 1 version of global folder inside of Relentless cops Folder into the game's directory and then rename to "GLOBAL" unquote.
 
 Steps for NFSMS Version:
 
 1. Download NFS-VltED(latest version)
 2. Extract the zip file
 3. Open NFS-VltED
 4. Select NFS Undercover Game Directory(from file Menu, and then open)
 5. Then Install the script named "NFSUC_Relentless.nfsms"
 6. Lastly, Save the mod first before exiting the program
 
 NOTE: Please make sure to backup the file before attempting to apply the mod

PROBLEMS:

- When you race with 7 AI, the cops only spawn few, this is limited to a game engine and can't be fixed

Build it on VltED 4.6/NFS Undercover STEAM Version
P.S With the 1.0.1.18 patch added to it(Unofficial) for the Version 3 of my mod.

If there is a error, that's normal, the mod will still be apply.

This is the Last Version of my mod, and will be no new things released.
 
Have fun escaping from the reckless cops.
