         
         
             NFS: Undercover Visual Enhancement Mod BETA 4


How to install:
1. Backup your GLOBAL folder just in case something goes wrong
2. Extract the UCVE-BETA4 folder anywhere on your hard drive
3. Download the latest version of NFS-VltEd from here: https://nfs-tools.blogspot.com/p/downloads.html
4. Open your game and go to File -> Import -> ModScript -> Import UCVE-BETA.NFSMS
5. Don't forget to save changes (CTRL+S)

1.0.0.1 (FULLY SUPPORTED) - Other versions might work but performance issues are expected


If you enjoy my work, feel free to send me a gift on Steam:
https://steamcommunity.com/id/thebadassbaboon/


CREDITS: BadassBaboon
Thanks to Brad for providing a solution for water and window reflections
Thanks to Patas De Pavo for testing the mod and providing support and feedback
Thanks to LegSolo for providing useful tips
Thanks to Xan for providing a Reshade fork for NFS Games


BETA 4 UPDATE:
- MAJOR stability and performance improvements
- Fixed the skybox cap issue
- Fixed the color bleeding issue in Tri City's skybox
- Fixed the over-saturated road reflection issues with certain zones
- Added HD vegetation (This might cause lags on low-end PCs, but will be optimized later)
- Added two new and much more detailed skyboxes
- Added a new weather type - Storm Clouds
- Removed the 2nd skybox style due to performance issues
- Removed DXT5 compression for better quality
- Replaced the AA solution with BIAA
- Introduced custom color cubes for better lighting results
- Zones have been readjusted for a smoother transition experience
- Installation is now easier and cross-mod compatible
- Reshade preset has been adjusted to be more performance-friendly

BETA 3 UPDATE:
- Proper Anti-Aliasing using DLAA
- Ray Traced Global Illumination
- Image depth and sharpening
- Prism effect to help with the sense of speed

BETA 2 UPDATE:
- Decreased the file size by downscaling some textures
- Stability improvements
- Fixed over saturated sun in Port Crescent (If still visible, it's probably caused by game texture issues)


+ Zone-based timecycle and weather system
    > Cotton Candy Sunset
    > Cloudy Sunset
    > Cloudy
    > Light and Dark Dawn
    > Light and Dark Overcast
    > Vice City Dawn
    > Regular Sunny
    > Incandescent Sunny
    > Poleward Sunny
    > Partly Sunny Dusk

+ Proper Anti-Aliasing using DLAA
+ Ray Traced Global Illumination
+ Image depth and sharpening
+ Prism effect to help with the sense of speed
+ 10 custom skyboxes in 4K and 8K resolutions
+ Improved water
+ Improved effects and emitters
+ Improved shaders
+ Improved lights and flares
+ Improved Carbon Fiber to look more realistic
+ Increased the draw distance for some emitters and road reflections
+ Increased the draw distance for water and building reflections (Thanks to Brad)
+ Properly utilized bloom
+ Restored NOS glow / smoke
+ Disabled lightstreaks / anime speed effect
+ Fixed Speedbreaker's over-saturation
+ Removed piss filter