The 2000 Honda Civic Si (EM1) has been made available to Need for Speed: Carbon through Ed. This car was 
converted and modified from Need for Speed: Underground. This took about half a year to make. I was
experimenting with remastering low poly meshes. I learned a lot about topology, normals, and the 
subdivision modifier in Blender through this project.

==Features==
*4 body kits
*8 aftermarket hoods
*Roof scoops, spoilers
*LOD models
*Working on/off brake light textures
*Modelled interior
*Normal map for badging textures
*Damage

==Future Updates==
*Auto-sculpt parts

==Changelog==
version 2.0
*Fixed model inaccuracies
*Redesigned body kit #3
*New UV maps
*Fixed additional geometry issues

version 1.5
*Fixed geometry issues
*Changed handling

==Installation==
Notice: Before installation, make sure you have a working copy of Need for Speed: Carbon,
VLTed v4.6, and Binary. Be sure to have Car Array Patch or NFS Unlimited installed,
or else this mod will not work.

1)Extract contents out of this zip file
2)Run VLTed 4.6 as administrator and import (Crtl+I) Civic Si.nfsms
3)Save VLTed and run Binary as administrator
4)Click on "User" and select your NFSC installation folder.
You are done. Enjoy the mod.

==Programs Used==
* Blender 2.92
* GIMP 2.10.
* NFS VLTed 4.6.
* Ed v1.0.0.800.
* NFS CarToolkit v3.1
* NFS TexED v1.7
* NFS Performance Calculator by TerraSphere385
* Binary by Maxhwoy

==Credits==
*Blender Foundation
*GIMP
*Wheelsage.com for reference photos and texture sourcing
*Google images for reference photos and texture sourcing
*EA Blackbox for the original model from Need for Speed: Underground and textures from ProStreet
*NFS360 for CarToolkit, VLTed, and TexEd
*nlgrzgn for Ed
*Felixeur for helping with the VLTeD script