Make these settings before entering the game!


must be closed =   anti-aliasing, 


Go script
click NFSMWHDReflections: 



[GENERAL]
ImproveReflectionLOD = 1             // Increases the level of detail.
ForceEnableMirror = 1                // Rearview mirror will be visible for all camera views.
RestoreVisualTreatment = 1           // Adds visual treatment to the rearview mirror.
RestoreShaders = 1                   // Adds shader effects to reflections and enables barrier animations.
RestoreShadows = 1                   // Adds real-time shadows to the rearview mirror. Requires RestoreShaders to be enabled.
RestoreDetails = 2                   // Adds lights, car shadows, and particle effects to the rearview mirror. (1 = Lights and Shadows | 2 = and Particle Effects)
RestoreBackfaceCulling = 1           // Solves an issue that caused the upside-down car model to not render correctly in the front-end.
RestoreWaterReflections = 1          // Enables water reflection rendering at all times. This feature requires the "Xbox 360 Stuff" shaders mod.
OptimizeRenderDistance = 0           // Reduces excessive render distance of reflections to improve performance.
VehicleReflectionBrightness = 1.3    // Controls the intensity of vehicle reflections.





Go script
click NFSMostWanted.WidescreenFix.ini -----------------------------------------------------------------------------------------------------------------------------------






[MAIN]
ResX = 1920	                          // Use this option to control the horizontal resolution.
ResY = 1080                              // Use this option to control the vertical resolution.
FixHUD = 1                                // Corrects HUD aspect ratio.
FixFOV = 1                                // Corrects FOV aspect ratio.
Scaling = 1                               // Adjusts FOV scaling. Requires FixFOV to be enabled. (0 = Original | 1 = Xbox 360 | 2 = Proportionally Correct)
HUDWidescreenMode = 1                     // Moves HUD to the edge of the screen for 16:9. Install NFSMW HUD Adapter for other aspect ratios.
FMVWidescreenMode = 1                     // FMVs will appear in fullscreen for 16:9. (1 = Cropped | 2 = Stretched)

[MISC]
SkipIntro = 0                            // Skips FMVs that play when you launch the game.
WindowedMode = 0                         // Enables windowed mode. (1 = Borderless Windowed | 2 = Border | 3 = Border with dynamic resizing | 4 = Borderless Fullscreen | 5 = Borderless Fullscreen (Stretched))
ShadowsRes = 2048                        // Controls the resolution of dynamic shadows and enables them for Intel GPUs. (1024 = Default | 2048 = Xbox 360)
AutoScaleShadowsRes = 0                  // Adjusts the specified ShadowsRes based on the user's aspect ratio to maintain quality. This may negatively affect performance.
ShadowsFix = 1                           // Dynamic shadows will no longer disappear when going into tunnels, under bridges, etc.
ImproveShadowLOD = 1                     // Increases the level of detail of dynamic shadows. This may negatively affect performance.
ForceEnableMirror = 1                    // Rearview mirror will be visible for all camera views.
CustomUserFilesDirectoryInGameDir = 0    // User files will be stored in a specified directory (for example: "save"). Use '0' to disable.
WriteSettingsToFile = 0                  // All registry settings will be saved to "settings.ini" in your profile folder. You must input your CD key and langauge in "settings.ini" when this option is enabled.
ImproveGamepadSupport = 1                // Replaces keyboard icons with gamepad icons and assigns front-end actions. Requires an XInput gamepad. (1 = Xbox Icons | 2 = PlayStation Icons | 3 = None)
LeftStickDeadzone = 10.0                 // Controls the deadzone of the left analog stick.
ForceHighSpecAudio = 1                   // Enables 44100Hz sample rate audio regardless of registry settings.
SimRate = -1                             // Control the refresh rate of the gameplay engine. Affects overall smoothness. Best to match with monitor refresh or your target FPS. (0 = Disable patches | -1 = Primary monitor refresh rate (DEFAULT) | -2 = 2x primary monitor refresh)
DisableMotionBlur = 0                    // Allows users to disable motion blur without changing registry settings.

[NOSTrail]
FixNOSTrailLength = 1                    // Attempt to fix the NOS trail length for higher FPS.
CustomNOSTrailLength = 1.0               // Adjust the total distance of the NOS trail. You may need to adjust this if you're playing at very high FPS (240+). Higher the SimRate vs render FPS difference, longer the trail, and the longer the trail, less aligned it becomes with the car.
FixNOSTrailPosition = 0                  // If FixNOSTrailLength is enabled, this will attempt to fix the NOS trail position from clipping with the car by scaling its position away from the car.
NOSTrailPositionScalar = 0.3             // If FixNOSTrailPosition is enabled, this will adjust the trail's position away from the car's tail lights.
