OtakuVersus feat. Otachan! | Clothing Pack for Need for Speed™ Unbound
A mod by Arthur a.k.a. RokkuDayo

This mod features 27 faithful recreations of pieces of clothing designed by OtakuVersus. They can be found in-game inside the newly added OtakuVersus brand in the brand collections menu.
3 decals themed after the brand are also added to the fashion brands page in the wrap editor, these are add-ons and do not replace any existing decals. There's also a subtle change made to the garage, see if you can spot it!

All rights belong to Studio OtakuVersus. Visit them and check out their work at otakuvs.com


//Installation

Frosty Mod Manager version 1.0.7.0 is required.

If you already have your mod manager properly set up, you can ignore this and simply install the FBMod file like any other and enjoy the mod straight away.

In case you don't have it already, the UNITE team provides it in this link: https://drive.google.com/drive/folders/14D3cOGKDN4q0l4CVlJxSryoInecVtIPH

1. Open Frosty Mod Manager and, in case you haven't set up your game installation yet, click on the "Add" button, which will prompt you for the location of NeedForSpeedUnbound.exe in the game's root directory.

2. You will be prompted for the creation of an SDK. Simply boot the game while keeping the manager open and follow the instructions on screen. Once the SDK is created, you can close the game and restart the mod manager.

3. After loading into the profile for Unbound, click on the "Add Mod(s)" button at the top-left corner of the window. This will prompt you to select a FBMod file.
While in this explorer window prompted by Frosty, find the "OtakuVS_ClothingPack.fbmod" file that is inside this ZIP file and double-click it. You should have it unzipped somewhere already since you're reading this.

4. You should now see the mod on the list in the left side of the mod manager's window. Double-click it in there to send it to the right side which is where your applied mods will be.

5. Make sure the plate pack mod is at the bottom of the list in case you have other mods to avoid any possible file conflicts.

6. After managing your mod list, click "Launch" at the top-left corner of the window to start the game.


Here's a little tip: If you don't want to open Mod Manager every time you want to play, add the following parameters to the launch arguments of the game:

-dataPath "ModData/Default"

This will make the game load your mod profile every time you boot the game as long as the profile is named "Default" inside the Mod Manager and you've launched the game through the manager at least once.

For more information on the subject, please check out the dozens of tutorials on how to setup mods for Unbound on YouTube, or leave a comment on the mod's page if you need specific assistance or want to report an issue.