<?xml version="1.0" encoding="utf-8" ?>
<material version="v1.0.0.1" name="PS_PAINT_FLIP_NO_VINYL" shader="render\shaders\bodywork2.fx" technique="Bodywork" supportsSpecialisedLighting="false" fog="false" antialias="1" numparams="10" cull="EBFCT_ANTICLOCKWISE">
    <shaderparam name="dirtiness" type="EPT_F32">
        <value v="0.000000" />
    </shaderparam>
    <shaderparam name="fresnelFactor" type="EPT_F32">
        <value v="0.670000" />
    </shaderparam>
    <shaderparam name="flipColour" type="EPT_VEC4">
        <value v="0.207843 0.047059 0.250980 1.000000" />
    </shaderparam>
    <shaderparam name="flipPower" type="EPT_F32">
        <value v="12.000000" />
    </shaderparam>
    <shaderparam name="candyColour" type="EPT_VEC4">
        <value v="0.000000 0.000000 0.000000 1.000000" />
    </shaderparam>
    <shaderparam name="candyPower" type="EPT_F32">
        <value v="1.500000" />
    </shaderparam>
    <shaderparam name="specularConstant" type="EPT_VEC4">
        <value v="1.000000 1.000000 1.000000 0.950000" />
    </shaderparam>
    <shaderparam name="diffuseTexture" type="EPT_TEXTURE">
        <type t="ET_STANDARD" />
        <value v="Vehicles\Textures\COMMON_BLANK.dds" />
    </shaderparam>
    <shaderparam name="specularTexture" type="EPT_TEXTURE">
        <type t="ET_STANDARD" />
        <value v="Vehicles\Textures\COMMON_PAINT_SPECULAR.dds" />
    </shaderparam>
    <shaderparam name="dirtTexture" type="EPT_TEXTURE">
        <type t="ET_STANDARD" />
        <value v="Vehicles\Textures\COMMON_BODY_DIRT_DIFFUSE.dds" />
    </shaderparam>
    <depthparams>
        <enabled e="true" />
        <writeenabled w="true" />
    </depthparams>
    <alphablendparams>
        <enabled e="false" />
    </alphablendparams>
    <define name="USE_FRESNEL" />
    <define name="FLIP" />
    <define name="ALLOW_VINYLS" />
    <define name="USE_CRUMPLE_MAP" />
    <define name="SPECULAR_CONSTANT" />
</material>
