2017 Bugatti Chiron

This car is converted from Forza Motorsport 7.

Can be customized with:

- Performance
- Bodykits(5, spoiler up/down + paintable chrome and carbon fiber parts)
- Hood(Chiron licenseplate)
- Visuals
- Rims

Features:

- NFS UC Driver model
- Working brakelight texture
- LOD parts
- New performance data
- Scratches
- 5 dual colored vinyls in Contest*
- Use Flame 1 vinyl for make your own paint job*

*I highly recommend install 1024x vinyls to makes Chiron vinyls working.(https://nfsmods.xyz/mod/629)

INSTALLATION

IMPORTANT: If you have NFSMW Mod Loader, remove it. This mod will break Mod Loader compatibility.

1) Create backups of these files:
    - Frontend: FrontA.bun
    - Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
    - Languages: Whole folder

2) Install NFSMW Unlimiter:
    https://nfsmods.xyz/mod/688

3) Copy the CARS folder from "Main Files" into your NFSMW Installation directory.

4) You can continue installation with 2 different methods. Choose one:

    - Unpack all files from "First Mod" folder to game directory. Use this installation method only if it's first mod in your game.
            
    - Manual installation:
 1) Install Chiron.nfsms in "Mod Script" folder using NFS-VltEd:
(Download NFS-VltEd: https://nfs-tools.blogspot.com/p/downloads.html)
2) Open NFS-VltEd. When the main window appears, select File > Open from the menu bar.
3) A new dialog will appear. Choose your game installation directory.
4) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
5) Select the ferrari360.nfsms from the dialog and click OK.
6) Mod script installation dialog will appear. Click OK to install the mod.
7) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
8) Quit the tool.
9) Add other required stuff in game files using Texture Compiler by MWInside:
Copy needed files from your game to Texture Compiler by MWInside
- FRONTEND/FrontA.BUN file to Texture Compiler by MWInside/FRONTEND
- GLOBAL/GLOBALB.BUN file to Texture Compiler by MWInside/GLOBAL
- *.bin files from LANGUAGES folder to Texture Compiler by MWInside/LANGUAGE
10) Run the tool.
11) From the menu bar, click these options. (Wait for the notification sound, it indicates that the operation is done.)
- FRONTEND > FRONTEND
- GLOBAL > GLOBALB
- ADD > LANGUAGE
12) The files should get created in the folder you used the tool.
13) Quit the tool.
14) Copy the files into corresponding locations:
- FrontA.BUN: (Your NFSMW Installation Directory)\Frontend
- GLOBALB.BUN & GLOBALB.LZC: (Your NFSMW Installation Directory)\Global
- Other files: (Your NFSMW Installation Directory)\Languages
15) Run your game and create a new save game.
16) Enjoy your new car!

CREDITS

Playground Games - mesh & textures
nlgzrgn, MWInside, ASC, nfsu360 - for awesome stuff
arushan - NFSMW ModTools
Oleg Melashenko - ZModeler 1.0.7.& 2.2.5
Eclipse 72rus aka CorvetteZ06 - converting to NFS MW