Just a little break i took from modding the ps3 version, i decided to start learning porting cars from other games, i thought this car would fit the calm casual feel of fairhaven with its open top, so i decided to start with this one

I've actually worked on few other cars before, they all kinda suck though, so if you found some bug or something weird with these, feel free to give feedback, i'll try to improve as always

Dodge Viper SRT10 Convertible Final Edition, Ported car from HPR, features:
-Full Damage Model of the car (except for doors and mirrors)
-Dents and Glass for Visual Damage (removed scratches, dirt, and dust since they doesn't seem to work nicely)
-Properly Adapted Emissive Textures
-Baked AO (finally duh)
-Steering Wheel anim
-Proper Effects and Driver Position

Installation:
-Drop the BNDLs into (Game Folder)/VEHICLES

Known Issues:
-The main badges worked fine, however, for the second one (below the left and right VIPER SRT-10 lettering on both fender) the reflection of it were bugged, im still inexperienced, so if you want to help, feel free
-No dust, dirt, and scratch damage, again as mentioned above, they dont work so well
-The lit up gauge inside of the cockpit is probably too bright, but at least the headlights look good now
-Rims on this car were not accurate, it still uses rims from the original 2013 viper, i'll fix in once i know how to port wheel blurs

Thanks to these people for the help:
-Polly (helping out with some materials)
-DGIorio (for the blender addon)

Changelog:
-1.0: Public Release
-1.1: Fixed the heavily tinted front and back glasses, fixed the non chrome look of the headlights (it wasnt accurate before), fixed the bugged badge on rims, refined some baked ao and brighter backlight

Mod by Enryu208