NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


MichaelR (May 08, 2021 @ 20:24)
Hey G! This mod is so special, it's damn extra valuable (at least for me)! But I've got an issue - all numbers and letters are just a bunch of scattered symbols, basically parts of FONT file(s). I wonder what might cause that bug? Perhaps you could shed a light, please?

LunicAura106 (May 03, 2021 @ 21:33)
There's no need to do all this. The Press Start screen has been replaced already and the one in the mod right now is twice the resolution of the original and nowhere near as blurry/smudged as the one I made beforehand. Sorry to disrupt you, but I'm satisfied with the current one.

ezmegaz68 (May 01, 2021 @ 20:38)
this is it chief

NFSUSER (May 01, 2021 @ 02:23)
I remembered that I asked you if I could remaster the interfaces of Carbon and Underground 1 and 2. (Just to complete the classic saga that today EA does not know how to do its NFS)

NFSUSER (May 01, 2021 @ 02:03)
I will not be a programmer, but I think the letter j is not just an insoluble problem, I think you should remaster the letter J and the loading screen (where it appears press STAR to start)
I know you can.
I have faith in you.
B-)


Uploaded on June 10, 2019 at 22:37:48.
Last updated on September 02, 2022 at 23:23:17.