NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


LunicAura106 (March 10, 2021 @ 22:25)
In fact I'm gonna put a warning in the description just for this.

LunicAura106 (March 10, 2021 @ 22:23)
Xbox360 Stuff compiles certain files with a completely different tool and not Binary, and it causes the error you got with Binary.

LunicAura106 (March 10, 2021 @ 22:21)
TheBloodEagle27. I assume you are using xbox360 stuff? If you are you need to install this mod first and then xbox360 stuff second.

TheBloodEagle27 (March 10, 2021 @ 11:03)
Hey, excellent mod! But for some reason the drag meter shows empty without the rpm indicators... Also the binary installation shows me this error:

File: userstart.end, Line: 167
Command: [bind_textures synchronize GLOBAL\DYNTEX.BIN TPKBlocks DYNAMICTEXTURES "DYNTEX"]
Error: Collection named DYNAMICTEXTURES does not exist

JSTFMK (February 23, 2021 @ 11:57)
cool work, respect to the author


Uploaded on June 10, 2019 at 22:37:48.
Last updated on September 02, 2022 at 23:23:17.