NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


LunicAura106 (January 11, 2021 @ 01:01)
Alright I was at this too long and didn't get good enough results. So I'm going to use the meter textures i used before the thickening. These are not final though.

Chris (January 10, 2021 @ 23:38)
Well how about this: Remember you said you'd have to sacrifice the tidiness of the NOS meter to make the Speedbreaker tidiness better? Well the NOS meter is almost perfect while the Speedbreaker is noticeably bad, like I said I understand it's impossible to make them perfect, but you could strike a balance between the two. To make the speedbreaker meter ignorable you just have to tweak it a bit more, and there's room to make the NOS meter worse without it becoming noticeable. If that makes sense?

LunicAura106 (January 10, 2021 @ 22:13)
To be honest. Until we can mod/edit hud image placements I won't be making much progress with this kind of stuff, sorry. If we ever get tools to do that, I'd probably make an edited version of hud placements from vanilla to make them all fit better now that they're higher res and it's more delicate compared to the vanilla res textures. If there comes a time for being able to edit the way the hud is layed out in-game, I'd like to see what's possible with it. (Like removing those rvm lines or better meters)

Chris (January 10, 2021 @ 21:49)
Hm yeah I noticed the black lines right away and I can't ignore them haha. They look like marks on my screen. Well that's all I'm asking, for you to try. If it can't be fixed then it is what it is y'know. Yeah I understand the issue with the speedbreaker meter but I don't remember it being that bad before you thickened and thinned them again. Or maybe it's just my memory.

LunicAura106 (January 10, 2021 @ 21:46)
The RVM lines on the left are most likely artifacts from where the backing texture is flipped for the other side but in the process copies some of the original other sides pixels in the process which leaves those thin lines on the side. The only fix could be increasing the gap in the middle I think


Uploaded on June 10, 2019 at 22:37:48.
Last updated on September 02, 2022 at 23:23:17.