NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


Chris (January 09, 2021 @ 17:54)
The meter placements are fine. But I think the thickness of the meters should be slimmed down again so it's the same as vanilla, and because the smaller the in-game HUD the better. I think in terms of font sharpness, it's better to have them sharper to begin with and then you can smoothen them on your monitor or TV, as opposed to the other way round. And I think the mod should cater to higher resolutions given it's an upscale mod, 720p is the resolution of the original on Xbox360, it's poor for the times.

LunicAura106 (January 09, 2021 @ 17:05)
I can see the meter placements bothering anyone if they seem off center or the like. But while I can control the image itself, the game made itself clear that some things are off a little thanks to the way it lays out those images for the hud. I suppose I'll remove the mipmaps and make them sharp again. But note that I added them in the first place to help from the font from becoming too jaggie or alias'd at lower res's (like 720p)

Chris (January 09, 2021 @ 16:53)
Yeah I can't argue with that, the closer to vanilla the better, I'm glad your intentions are to be as true the original as possible. Overall great work though, great job with the maps, must have been a heavy task. Again, the mod is so close to perfection. Thanks for listening to my criticisms.

Chris (January 09, 2021 @ 16:49)
Yeah I think a middle ground between the previous and current versions for the icons and NOS/speedbreaker/heat would be good then, I think the thickness of the NOS/S/H bars highlight the imperfections in the shape of them, if you know what I mean, how they don't align perfectly with the circle, but that won't be an issue if you dial them back a bit. Are you considering reverting the font back to its original sharpness? It just looks better sharper, it looks more HD, which is the aim of the mod after all

LunicAura106 (January 09, 2021 @ 16:45)
And the menu splatters, it's likely that I could go back and fill those tiny holes in from being too distracting, but I will not be changing their shape altogether since making them look closer to vanilla was my intention.


Uploaded on June 10, 2019 at 22:37:48.
Last updated on September 02, 2022 at 23:23:17.