NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


Chris (January 09, 2021 @ 16:05)
Hey man, I'd been anticipating your update and I'm sorry but I'm actually a little disappointed with the changes. The thickening of the race icons was overkill, it was so close to perfect but just a bit too skinny, but now you've made them too thick. I think thickening the NOS, Speedbreaker and Heat meters was a mistake too, it was fine just how it was. And the font in general is less sharp now, another thing that was already perfect. I feel like you've fixed things that weren't even broken to begin with.

Aven (December 23, 2020 @ 00:31)
i hate that i cant edit these messages...i just checked a bit more thorougly and i think its
1) numbers on the speedo (drag and normal)
2) main menu buttons
that are definitley 'fatter'. the rest would actually need a side by side comparison for me to verify it.
if you want we can discuss this further on discord or something, before i completely spam the shit out of this comment section.

Aven (December 23, 2020 @ 00:22)
uhh..didnt mean 'icons' but like the numbers and letters and so on are a bit 'fatter'.

Aven (December 23, 2020 @ 00:18)
And since I'm complaining that much about that irrelevant stuff and i'm trying to be constructive, can i help you out somewhere?

Aven (December 23, 2020 @ 00:17)
Also since we're already talking about minor things: the redline of the drag speedo is also a bit inaccurate, good to see in your example screenshots.
It starts a bit too late and ends a bit too early :D
The original one looks awful from the placement tho. Maybe it would look best when completely red without any grey edges?
And secondly basically all icons are a bit 'fatter' than the original counterparts. not a huge deal as i said earlier.


Uploaded on June 10, 2019 at 22:37:48.
Last updated on September 02, 2022 at 23:23:17.