NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 11/30/2024



  • Added new Unlimiter Icons.
  • Added Race Fixes Icons.

Update 9/2/2022


  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.






















Comments


LunicAura106 (January 09, 2021 @ 16:26)
I can understand why the font was blurry. I added mipmaps to its dds. I guess the thickness on the curcuit/sprint icons should be lowered when compared to the other race icons. And the NOS/Speedbreaker/Heat meters could be dialed back a bit too. The impound marker I remade I actually wasn't happy with when I finished it so I'll try something else with that.

Chris (January 09, 2021 @ 16:22)
I wish there wasn't a word limit so I could explain this better. My messages will seem disjointed now. But yeah the blurry font is the first thing I noticed, it looks like a direct downgrade to before where it was nice and sharp. The black splatter in the menus were already perfect too, but now there's all these tiny white dots which is distracting and ugly. I know these are small issues but they come together as a whole. I think your mod was close to perfect in the last version but now its went backwards.

Chris (January 09, 2021 @ 16:10)
The maps are great though and I'm glad to see the lag issue that I brought up has been fixed. The impound marker is a bit wonky too though, I understand it's difficult to match the original one but I think there is still room for improvement, the X is a little too far the right.

Chris (January 09, 2021 @ 16:06)
Sorry if I appear blunt I'm trying to stay under the word limit.

Chris (January 09, 2021 @ 16:05)
Hey man, I'd been anticipating your update and I'm sorry but I'm actually a little disappointed with the changes. The thickening of the race icons was overkill, it was so close to perfect but just a bit too skinny, but now you've made them too thick. I think thickening the NOS, Speedbreaker and Heat meters was a mistake too, it was fine just how it was. And the font in general is less sharp now, another thing that was already perfect. I feel like you've fixed things that weren't even broken to begin with.


Uploaded on June 10, 2019 at 22:37:48.
Last updated on November 30, 2024 at 14:51:40.