NFSMW: Upscaled HUD
Update 11/30/2024
- Added new Unlimiter Icons.
- Added Race Fixes Icons.
Update 9/2/2022
- Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
- Remade Secondary Eclipse Logo from IRL reference.
Update 5/28/2022
- Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
- Added remaining characters in both language's font sheets.
- Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
- Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
- New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
- Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
- Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
- Refreshed Mustang GT & Ford GT secondary logos.
- Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
- Non-UI textures have been removed. Might be seperate mod in the future.
-Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
- EA Logo.
- Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
- Cobalt SS, DB9, and Evo8 Secondary logos.
- Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.
Update 6/12/2021
- Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.
Description
UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.
I have a few examples down below.
And thank you for your attention.
Examples
Note: Depending on your game resolution, your results may vary.
Comments
Aven (December 23, 2020 @ 00:31)
i hate that i cant edit these messages...i just checked a bit more thorougly and i think its1) numbers on the speedo (drag and normal)
2) main menu buttons
that are definitley 'fatter'. the rest would actually need a side by side comparison for me to verify it.
if you want we can discuss this further on discord or something, before i completely spam the shit out of this comment section.
Aven (December 23, 2020 @ 00:22)
uhh..didnt mean 'icons' but like the numbers and letters and so on are a bit 'fatter'.Aven (December 23, 2020 @ 00:18)
And since I'm complaining that much about that irrelevant stuff and i'm trying to be constructive, can i help you out somewhere?Aven (December 23, 2020 @ 00:17)
Also since we're already talking about minor things: the redline of the drag speedo is also a bit inaccurate, good to see in your example screenshots.It starts a bit too late and ends a bit too early :D
The original one looks awful from the placement tho. Maybe it would look best when completely red without any grey edges?
And secondly basically all icons are a bit 'fatter' than the original counterparts. not a huge deal as i said earlier.
Aven (December 23, 2020 @ 00:09)
Thanks for looking into it!It really brings fresh air into the game.