NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


Chris (December 18, 2020 @ 00:07)
1080ti, 7600K @3.8GHz and 16gb RAM for me, so I shouldn't be having any issues. Are you sure you tested the right menu? I'm only talking about the pursuit milestones tab specifically, where it has to load the map each time you select a pursuit milestone. It's only a very small delay, but it's noticeable.

JOHN30011887 (December 17, 2020 @ 18:51)
Just for info after what Chris said, i tested the blacklist menu and didnt get any lag at all, so for me i hope there all upscaled to this better quality/color (pc specs rtx2080, 8700k @4.7ghz, 16gb ram)

Chris (December 17, 2020 @ 17:54)
There's a couple other issues I'd like to share too; when I'm going through the pursuit milestones in the blacklist menu it lags because it has to load the upscaled maps, and it ruins the flow of navigating the menus. It doesn't lag while going through races because you haven't updated the race maps yet. Can I suggest keeping the menu maps default and only changing the in game maps to keep the menus stable? If that's even possible? I don't think anyone notices them anyway.

Chris (December 17, 2020 @ 17:50)
Ah right okay thanks! I'll look for an fxaa injector then

JOHN30011887 (December 17, 2020 @ 13:16)
I found a solution to get rid of that gaps/seems, they appear cause of the full screen anti-aliasing being on, i turn it off and then looked on google for a fxaa injector, it was called (Inject FXAA by some dude!), this also fixed the gaps i get in the new mini maps from here and it fixes that strange gap/line around edge of screen, this tool work to fix that issue in underground 2 as well which also is cause by the aa


Uploaded on June 10, 2019 at 22:37:48.
Last updated on September 02, 2022 at 23:23:17.