NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


LunicAura106 (December 17, 2020 @ 02:59)
Yeah. I'm aware of it. That line down the center of the Rearview is the way the game renders it and its nothing I can do to change that as the texture for the rearview backing is only the right side, the other side is mirrored leaving that thin line you see in game.

Chris (December 17, 2020 @ 02:26)
Great mod but I've got an issue I'd like to share with you. When the rearview mirror is enabled there are some very small graphical issues; slightly to the left of the rearview mirror is a small thin black line, and right in the middle of the police detector there is a similar line or gap, you'll see what I mean if you look closely.

JOHN30011887 (December 05, 2020 @ 01:06)
Great Update :)

Shpuck (December 04, 2020 @ 11:37)
I get it, thanks for the explanation.

LunicAura106 (December 03, 2020 @ 20:53)
Because I have not yet gotten to make the race maps at the time, but I thought pushing an update out with HD Freeroam maps would be a good idea for the time being.
I'm hoping I don't run into any issues making the race maps HD, but I'm surely working on them.


Uploaded on June 10, 2019 at 22:37:48.
Last updated on September 02, 2022 at 23:23:17.