NFSMW: Upscaled HUD
Update 11/30/2024
- Added new Unlimiter Icons.
- Added Race Fixes Icons.
Update 9/2/2022
- Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
- Remade Secondary Eclipse Logo from IRL reference.
Update 5/28/2022
- Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
- Added remaining characters in both language's font sheets.
- Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
- Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
- New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
- Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
- Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
- Refreshed Mustang GT & Ford GT secondary logos.
- Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
- Non-UI textures have been removed. Might be seperate mod in the future.
-Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
- EA Logo.
- Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
- Cobalt SS, DB9, and Evo8 Secondary logos.
- Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.
Update 6/12/2021
- Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.
Description
UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.
I have a few examples down below.
And thank you for your attention.
Examples
Note: Depending on your game resolution, your results may vary.
Comments
Ariso (November 26, 2020 @ 20:02)
OMG, YOU FIXED THE FREE ROAM MAP!!Yes!! Thanks a lot, you are game-save! I always hated those crispy map textures!
Zyr3X (November 26, 2020 @ 00:28)
One of the best mods, period.AvalancheTK (November 25, 2020 @ 23:30)
Awesome update!! Only thing left to really improve imo is minimap and other ingame map textures. I do hope you can get around to those soon, because everything else just looks incredible.LunicAura106 (November 23, 2020 @ 22:33)
UPDATE: I went to check in case I forgot something with DYNTEX for drag races and I did, sorry about that. I'll include the up-to-date DYNTEX in the next update to the mod.LunicAura106 (November 23, 2020 @ 22:26)
The mod all ready includes the upscaled RPM in drag racing using the DYNTEX file in the mod. But if it isn't, I'm not sure how 10k rpm wouldn't be showing if the other rpms do.As for all the Rival portraits and backgrounds, I actually didn't have any intention on replacing them. But if I *do* they'd probably just be ai upscaled.