NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


LunicAura106 (November 23, 2020 @ 22:26)
The mod all ready includes the upscaled RPM in drag racing using the DYNTEX file in the mod. But if it isn't, I'm not sure how 10k rpm wouldn't be showing if the other rpms do.
As for all the Rival portraits and backgrounds, I actually didn't have any intention on replacing them. But if I *do* they'd probably just be ai upscaled.

TsipTseese (November 23, 2020 @ 09:13)
I forgot to mention this as well. Can you also please upscale the drag RPM lines for cars with 10000 RPM. It still uses the original quality of the game. Thanks.

TsipTseese (November 23, 2020 @ 09:05)
Can I suggest on your next update to please include upscaling of all the Blacklist 15 textures which the RIVALS.BIN file being used. Thanks.

LunicAura106 (November 17, 2020 @ 23:09)
Oh yes, I'm aware those icons haven't been replaced as something like lan play wouldn't be played all that much recently. But I'll probably do them because why not? On the other hand, could you specify which left and right indicators on the lan menu? I checked around myself and I didn't see anything like the selection indicators you mentioned.

NAMEGG (November 17, 2020 @ 07:50)
thank you very much. I reported the problems encountered when using it. The four icons of Quick Race, Session Match, Create Game, and Select Car in LAN PLAY have not been made into HD. There are also left and right selection indicators without HD effect in LAN PLAY.


Uploaded on June 10, 2019 at 22:37:48.
Last updated on September 02, 2022 at 23:23:17.