NFSMW: Upscaled HUD
Update 11/30/2024
- Added new Unlimiter Icons.
 - Added Race Fixes Icons.
 
Update 9/2/2022
- Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
 - Remade Secondary Eclipse Logo from IRL reference.
 
Update 5/28/2022
- Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
 - Added remaining characters in both language's font sheets.
 - Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
 - Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
 - New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
 - Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
 - Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
 - Refreshed Mustang GT & Ford GT secondary logos.
 - Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
 - Non-UI textures have been removed. Might be seperate mod in the future.
-Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
 - EA Logo.
 - Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
 - Cobalt SS, DB9, and Evo8 Secondary logos.
 - Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.
 
Update 6/12/2021
- Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.
 
Description
UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.
I have a few examples down below.
And thank you for your attention.
Examples
Note: Depending on your game resolution, your results may vary.






    Comments
                    donkrage (August 14, 2020 @ 16:11)
nvm, thx for the update. now it works properly
                    donkrage (August 14, 2020 @ 16:09)
yeah, it works, but i wouldnt use the vanilla one
                    LunicAura106 (August 14, 2020 @ 12:20)
v GlobalB.lzc v
                    LunicAura106 (August 14, 2020 @ 12:20)
A workaround is to just replace the Global.lzc with the vanilla one again.
                    donkrage (August 13, 2020 @ 21:52)
anyone known how to fix that?https://imgur.com/V1rp4ki