NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


XGAMER (June 09, 2021 @ 18:23)
Cuanto tiempo a pasado.

Ariso (May 29, 2021 @ 23:19)
@Klexster - Get Widescreen fix for MW05

Klexster (May 11, 2021 @ 22:11)
Good morning, afternoon or evening. I came to consult a question or problem that I found in the mod, and the problem is a minimal detail but I really like it and sincerely wanted to know if it has a solution, the problem is that in the title screen ("Click to continue" ) The background that shows us the BMW and the police cars is low in resolution once the mod is installed, I apologize in advance for my English, I am something new speaking it, and I ask for forgiveness for bothering you!

MichaelR (May 09, 2021 @ 21:26)
Here is the main menu - https://imgur.com/9RykPLp
And here is my scripts folder - https://imgur.com/TUhv49Z
I've found a way around - I use GLOBALA.BUN from "NFS MW HD Font Supported", so the plain text is back to normal, readable, all good. But there is still FONT_MW_TITLE inside FRONTB.LZC, which is bugged as well.

LunicAura106 (May 09, 2021 @ 20:53)
I can't be sure what it is right now. It sounds like you don't have HDContentSupport in your scripts folder since you need that with HD fonts but my mod makes the Binary script make a copy to put in your game anyway. Take a screenshot of a menu or something so I could see exactly how it looks.

Uploaded at: June 10, 2019 @ 22:37