NFSMW: Upscaled HUD
Update 9/2/2022
- Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
- Remade Secondary Eclipse Logo from IRL reference.
Update 5/28/2022
- Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
- Added remaining characters in both language's font sheets.
- Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
- Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
- New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
- Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
- Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
- Refreshed Mustang GT & Ford GT secondary logos.
- Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
- Non-UI textures have been removed. Might be seperate mod in the future.
-Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
- EA Logo.
- Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
- Cobalt SS, DB9, and Evo8 Secondary logos.
- Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.
Update 6/12/2021
- Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.
Description
UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.
I have a few examples down below.
And thank you for your attention.
Examples
Note: Depending on your game resolution, your results may vary.
Comments
SimplyTadpole (November 17, 2021 @ 02:25)
You did an amazing job with this! The UI looks so much better with this mod installed.I second kryogen11's request for reworking the minimaps for Story Racing Overhaul (and Return of Roger). Those two are amazing mods, and I'd love to see them having minimaps as high-quality as yours, since it's a little jarring to see their minimaps being so low-poly compared to the rest of the tracks'. ^^'
BetaTester (October 14, 2021 @ 12:45)
Thank you for your work HD. *****N4N0 (September 12, 2021 @ 12:59)
When I install this , it give me this error (File: userstart.end, Line: 158Command: [bind_textures synchronize TRACKS\L2RA\TRACKMAPS.BIN TPKBlocks TRACKMAPS "TRACKS\L2RA\TrackMaps"]
Error: Collection named TRACKMAPS does not exist) and I think it causes to my crash game whenever i try to go t a race , but nothing happens in freeroam, i have no other mods expect for Unlimiter and extra options. is there any way to fix this?