NFSMW: Upscaled HUD
Update 9/2/2022
- Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
- Remade Secondary Eclipse Logo from IRL reference.
Update 5/28/2022
- Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
- Added remaining characters in both language's font sheets.
- Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
- Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
- New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
- Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
- Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
- Refreshed Mustang GT & Ford GT secondary logos.
- Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
- Non-UI textures have been removed. Might be seperate mod in the future.
-Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
- EA Logo.
- Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
- Cobalt SS, DB9, and Evo8 Secondary logos.
- Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.
Update 6/12/2021
- Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.
Description
UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.
I have a few examples down below.
And thank you for your attention.
Examples
Note: Depending on your game resolution, your results may vary.
Comments
MichaelR (May 09, 2021 @ 21:26)
Here is the main menu - https://imgur.com/9RykPLpAnd here is my scripts folder - https://imgur.com/TUhv49Z
I've found a way around - I use GLOBALA.BUN from "NFS MW HD Font Supported", so the plain text is back to normal, readable, all good. But there is still FONT_MW_TITLE inside FRONTB.LZC, which is bugged as well.
LunicAura106 (May 09, 2021 @ 20:53)
I can't be sure what it is right now. It sounds like you don't have HDContentSupport in your scripts folder since you need that with HD fonts but my mod makes the Binary script make a copy to put in your game anyway. Take a screenshot of a menu or something so I could see exactly how it looks.MichaelR (May 09, 2021 @ 20:30)
Hey, G. Thanks for your reply. It wasn't about any language cuz I play with English on. It seems to be about the upscaled FONT_MWBODY.dds file. Stock goes by 256x256, yours is 1024x1024. So when I use your mod (which is truly awesome!) the game can't operate correctly with 1024x1024 file. What could possibly be the issue here?LunicAura106 (May 09, 2021 @ 17:06)
Oh! It's just not been up res'd yet, that's a relief. It's true that I need to start hunting down other letters like that so thanks for giving me a picture example.In the meantime though, I'm going to be pushing an update for Russian text, for people that play the Russian version very soon as I was able to find font textures from it.
NFSUSER (May 09, 2021 @ 16:56)
As promised. Here is the screenshot of the letter J, please fix this error. Please:(https://www.deviantart.com/iconmater/art/j-878943327)