NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 11/30/2024



  • Added new Unlimiter Icons.
  • Added Race Fixes Icons.

Update 9/2/2022


  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.






















Comments


SolivaN (July 01, 2021 @ 02:08)
Gracias men, por fin encuentro un MOD de HUD que mejora ABSOLUTAMENTE todo el apartado de textos, botones, minimapa, espejo. En verdad muchas gracias.

Thanks men, at las I've found a MOD HUD that improve EVERYTHING, text, buttons, minimap, rearview. Really, very very thanks.

XGAMER (June 09, 2021 @ 18:23)
Cuanto tiempo a pasado.

Ariso (May 29, 2021 @ 23:19)
@Klexster - Get Widescreen fix for MW05

Klexster (May 11, 2021 @ 22:11)
Good morning, afternoon or evening. I came to consult a question or problem that I found in the mod, and the problem is a minimal detail but I really like it and sincerely wanted to know if it has a solution, the problem is that in the title screen ("Click to continue" ) The background that shows us the BMW and the police cars is low in resolution once the mod is installed, I apologize in advance for my English, I am something new speaking it, and I ask for forgiveness for bothering you!

MichaelR (May 09, 2021 @ 21:26)
Here is the main menu - https://imgur.com/9RykPLp
And here is my scripts folder - https://imgur.com/TUhv49Z
I've found a way around - I use GLOBALA.BUN from "NFS MW HD Font Supported", so the plain text is back to normal, readable, all good. But there is still FONT_MW_TITLE inside FRONTB.LZC, which is bugged as well.


Uploaded on June 10, 2019 at 22:37:48.
Last updated on November 30, 2024 at 14:51:40.