NFSC-SavePatcher
v1.2
by MaxHwoy
This update is REALLY important for those who failed to add cars previously.
This is the patcher that modifies your old save game files to have new addon cars.
It is really easy to use, all you need to know is pvehicle and frontend collection names of the cars.
If the creator of the car will provide you with SavePatcher config file to add your car, just paste it to Config folder and run the app.
If the car is already in the game, it will be ignored in the config. You can delete any added or existing car using config file as well.
This works for NFS: Carbon ONLY as of now!
Supports any addon cars, as well as many big mods.
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Changelog:
v1.2
v1.2
+ Added protection for adding cars beyond 200 cars per savegame limit.
! Fixed adding cars to save games with unlocked car slots (very important!)
v1.1
+ SavePatcher checks if the car from config is already in the savefile, if yes, then it ignores it
+ Ability to delete any stock car from the savefile using config
+ When savefile is chosen, it will show how many available car slots are left in the game
v1.0
+ Initial release
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Credits:
- Coded by MaxHwoy
Special Thanks to:
- Miles Dipperion for allocating car slots memories
- CBR team for support and testing
© 2019 MaxHwoy. No rights reserved.
Comments
Boxout (October 03, 2019 @ 21:34)
I'm curious about how the available car slots thing work.I have a 100% save that wasn't tampered at all, it doesn't even have the bonus cars available to be bought and customized but when I try to add more cars to it the tool says it only have 1 car slot available.
Then if I try on a freshly made savegame from my game running the improvement mod + another 20 addon cars the tool tells me it got 29 slots.
How the game even pull these numbers?
MaxHwoy (October 03, 2019 @ 19:39)
@WolfIf you are willing to create new savegame every time any mod gets updated and reset your progress all the time, then do it, it's your choice.