Wrecked Mode
Player will be able to manuver pit or something similar onto them until they get totaled
Recommended to use with Cop Car Healthbars
You are NOT PERMITTED to include this mod in any form of paid and/or paywalled mod
Preview
Issue:
Randomly after the AI flipped their car over, they will return to their original position off-screen as soon as the player are far away enough
Note:
2.0 and up is not compatible with older version of the mod so it is advised to remove it before installing the newer version and don't forget to make a backup of your GLOBAL folder first
Update 3.0 (11/05/2026)
- Fully redone installation script
- Added SpeedyHeart's no air stabilizer script
- Re-added only some relevant optional features
Hotfix 2.6.2 (24/07/2021)
- Fixed some faulty command lines in the script
- Changed player HP to be the same as the heavy variant of the SUV cop
Update 2.6 (24/07/2021)
- Updated installation
- Retweaked uninstall option
- Removed some optional features
- Reverted original obstacles data
Update 2.1 (21/06/2020)
- Cleared some conflicting unused pvehicle nodes
Update 2.0 (19/06/2020)
- Neater scripts
- Replicated GXP-10's method at seperating AI & player physics
- Added more optional choices at the installation prompt
- Vulnerable AI tires against spikestrips (AI racers are visual only)
- Set default spikestrips behaviour as an avoidable objects towards the AI
- Restored unused rigid body specs for AI racers
- Attempted deactivation of the reset mode for AI racers when they flip their cars
- Cops now can only be incapacitated by pursuit breakers or by hitting them until they ran out of HP
Update 1.3 (30/04/2020)
- Replicated NFSPS obstacles behaviour
- Updated collision reaction
- Full speed head-on at roadblocks or SUVs will results in great HP loss
Update 1.0 (23/04/2020)
- Replicated NFSPS/NFSUC ridgid body specs
- Improved collison reaction to match with MW physics
Update 0.7 (23/01/2020)
- Increased car HP
- Better traffic car body physics (optional)
- Heavier obstacles
Update 0.5 (10/01/2020)
- Implemented uninstall script
Tools used:
- Notepad++
- OGVI
- NFS-VltEd (support is deprecated)
- GXP-10 for the NFSC Destroyable AI Car Mod as the inspiration
- SpeedyHeart for the no air stabilizer script
Comments
NFSForever7 (May 14, 2026 @ 16:12)
I use VLTEDOkay I will try with OGVI
Frexellia (May 14, 2026 @ 01:59)
what did you use to install it with? vlted or ogvi? i'd suggest you to install it with ogvi as from this mod onwards, vlted support will be deprecated on all my upcoming mw & carbon mods
NFSForever7 (May 12, 2026 @ 19:22)
Man When I try to install it saysThe modscript file is either corrupted or not a supported formet
Initiate .nfsmw. line 107:
Missing closing ui_option: base
senpaidarken (May 11, 2026 @ 17:39)
we are so back
mrvideogame (June 27, 2025 @ 16:46)
should i ignore any errors?Download
abf96e-Wrecked Mode 3.0 link.zip (Size: 261 bytes) Latest Version
3a591d-Wrecked Mode v2.6.2.zip (Size: 2.35KB) Old Version
5629f2-Wrecked Mode v2.6.zip (Size: 2.31KB) Old Version
d968f8-Enabled Wrecked Mode.zip (Size: 2.47KB) Old Version
66cde9-Better Collision Reaction v2.1.zip (Size: 5.23MB) Old Version
8e4a70-Better Collision Reaction v2.0.zip (Size: 5.23MB) Old Version
9df5f1-Better Collision Reaction V1.3.zip (Size: 5.23MB) Old Version
670fcb-Better Collision Reaction V1.0.zip (Size: 5.23MB) Old Version
2e1924-Better Collision Reaction V0.7.zip (Size: 2.76MB) Old Version
f30d18-Better Collision Reaction V0.5.zip (Size: 2.76MB) Old Version
dcfacf-Better Collision Reaction.zip (Size: 2.76MB) Old Version