Wrecked Mode by Frexellia

Category: Scripts | Game: Need for Speed: Most Wanted


Wrecked Mode




 

This mod will add a physics reaction similar to corvette cops for opponent cars
Player will be able to manuver pit or something similar onto them until they get totaled
Recommended to use with Cop Car Healthbars

You are NOT PERMITTED to include this mod in any form of paid and/or paywalled mod

Preview

Issue:
Randomly after the AI flipped their car over, they will return to their original position off-screen as soon as the player are far away enough

Note:
2.0 and up is not compatible with older version of the mod so it is advised to remove it before installing the newer version and don't forget to make a backup of your GLOBAL folder first

Update 3.0 (11/05/2026)
- Fully redone installation script
- Added SpeedyHeart's no air stabilizer script
- Re-added only some relevant optional features

Hotfix 2.6.2 (24/07/2021)
- Fixed some faulty command lines in the script
- Changed player HP to be the same as the heavy variant of the SUV cop

Update 2.6 (24/07/2021)
- Updated installation
- Retweaked uninstall option
- Removed some optional features
- Reverted original obstacles data

Update 2.1 (21/06/2020)
- Cleared some conflicting unused pvehicle nodes

Update 2.0 (19/06/2020)
- Neater scripts
- Replicated GXP-10's method at seperating AI & player physics
- Added more optional choices at the installation prompt
- Vulnerable AI tires against spikestrips (AI racers are visual only)
- Set default spikestrips behaviour as an avoidable objects towards the AI
- Restored unused rigid body specs for AI racers
- Attempted deactivation of the reset mode for AI racers when they flip their cars
- Cops now can only be incapacitated by pursuit breakers or by hitting them until they ran out of HP

Update 1.3 (30/04/2020)
- Replicated NFSPS obstacles behaviour
- Updated collision reaction
- Full speed head-on at roadblocks or SUVs will results in great HP loss

Update 1.0 (23/04/2020)
- Replicated NFSPS/NFSUC ridgid body specs
- Improved collison reaction to match with MW physics

Update 0.7 (23/01/2020)
- Increased car HP
- Better traffic car body physics (optional)
- Heavier obstacles

Update 0.5 (10/01/2020)
- Implemented uninstall script

Tools used:
  • Notepad++
  • OGVI
  • NFS-VltEd (support is deprecated)
Thanks to:
  • GXP-10 for the NFSC Destroyable AI Car Mod as the inspiration
  • SpeedyHeart for the no air stabilizer script

Comments


Frexellia (December 02, 2020 @ 03:56)
@pollitozxa that's strange I already test my mod with almost every car mods for nfsmw and it's fine, what is the last mod that you installed in your nfsmw ?

pollitozxa (December 01, 2020 @ 23:57)
whenever I install a vehicle with the mod on the game closes only what should I do?

bl3el (December 01, 2020 @ 15:36)
This mode is very fun for races :)))

IUseAUserName (July 23, 2020 @ 07:59)
@Frexellia Oh so you put the Physics of the Racers to the Cops. Well understandable but. can you atleast make an uninstall Feature. Reavmped Heat 10 Roadblocks became too op. even when using speed breaker it just fucks up my speed even if i hit the rear end. and Yes pls The disabled Cops feature pls add it as well if you can. revamped pursuits was fun but the Better Collisions made the cops actually scary Lolz. anyways Good mod though i enjoy It


Frexellia (July 22, 2020 @ 05:21)
@IUseAUserName
the cops weight behave like that because they use the same body physics as the racers in order to make their tire become vulnerable against the spike strips
for the disabled when flipped over thing, well I can do that but are you sure ? if it got disabled the cops tire will also became invulnerable again

Frexellia

 

Uploaded on January 10, 2020 at 08:53:16.
Last updated on May 23, 2026 at 19:17:07.

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