Binary by MaxHwoy

Category: Tools | Game: Any


Binary





Binary
by MaxHwoy
v2.8.3

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Description:

Binary is a tool for editing Need for Speed binary files (.BIN, .BUN, .LZC).

Currently supported games are:
- Need for Speed: Underground 1
- Need for Speed: Underground 2
- Need for Speed: Most Wanted (2005)
- Need for Speed: Carbon
- Need for Speed: Prostreet
- Need for Speed: Undercover

This tool is capable of, and not limited to, editing the following files:
- Global files (GlobalA & GlobalB, and so on)
- Frontend files (FrontA, FrontB, and so on)
- InGame files (InGameA, InGameB, and so on)
- Texture files (Textures.bin)
- MiniMap files (Mini_Map_X.bin)
- Vinyl files (Vinyls.bin)
- NIS files (textures only)

Tools is not capable of, and not limited to, editing the following files:
- Vlt files (attributes.bin, fe_attrib.bin, and so on)
- Sound files
- Geometry files (Geometry.bin)
- Memcard files (Localization .loc files)
- Movie files (.vp6)

The tool has two standard usage types: User and Modder. User type is pretty straight-forward and requires
from app's user to only select launcher endscript and game directory. Modder type contains user interface
and sub editors for editing files and advanced usage, but requires password that can be found in the
my discord server (see below).

! Do not remove .dll libraries from the app's directory! They are important for the app to function properly.

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Installation and basic usage:

! Before installation, make sure that you have installed .NET Core Desktop Runtime 3.1 (x86) or higher. Remember that you have to install x86, not x64, in order to have the app working.

! If you are using Windows 7, I recommend you to install the KB4474419 update for it (thanks AJ_Lethal).

! If you are getting errors about LZCompressLib failing to load, install all VC Redists (x86) for 2015+ years.

Endscript -> file with .end extension that contains script lines and is used by Binary to make changes to files.

Now you can use Binary to install any endscript mod for it. Just follow these steps:

1) Copy the files anywhere on your PC.
2) Run "Binary.exe" as administrator.
3) Select left big red icon with 3 users as the icon.
4) Select main installation .end script provided by the mod you wish to install.
5) Select game directory you wish to install mod for.
6) After installing the mod confirm saving changes.
7) If you wish, you could run the game right away.

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To access "Modder" side of the tool, as well as to learn about upcoming mods, get support, report bugs, and get
full documentation and usage, as well as endscript commands, tags, etc, join my discord server! Note that it is not required but extremely adviced to join in order to keep all modders in touch in case of upcoming updates and support issues.

Official Discord Server

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Changelog: (+ Addition, ! Change, - Deletion)
v2.8.3
! Fixed AcidEffect and AcidEmitter for Underground 2 support again...
+ Added new dehashes car part attribute: LANGUAGEHASHABR.
+ Added new command: import_all (imports all files from a folder specified).
+ Added option to select resolution in which vector vinyls should be exported.
+ Endscript lines that start with '{' and '}' are now ignored, too.
! Now you can "../" or "..\" prefixes to modder endscript directories to avoid specifying drives and full paths.

v2.8.0
+ Added Undercover support (credit: nlgzrgn).
+ Added TexturePages to all TPKBlocks.
+ Added a menu option to install SpeedReflect ASI.
! Binary now throws errors when files fail to load or save.
+ All export as Serialized now save data uncompressed.
+ Added parallel loading and saving for files.
! Fixed AcidEmitter, AcidEffect for Underground 2 support.
! Fixed Material for Most Wanted support.
+ Dehashed car part attribute: COMPLEXTARGET.
+ Added Scroll settings for textures, ClassName and MipmapBiasInt.
+ Added real time to status label showing when files were loaded/saved.
! Now copied DBModelCarPart is being displayed right under original one.
+ STRBlocks now can be copied just like regular collections.
! Vector vinyls are now being exported in 4k resolution with correct stroke.
+ LZCompressLib now supports RFPK compression type (credit: nlgzrgn).

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Credits:

Coded by:
- MaxHwoy

Undercover support by:
- nlgzrgn

Biggest thanks to:
- 379Felipe for testing and resources.
- heyitsleo for great help.

Great thanks to the tester team:
- 379Felipe
- ARCHIE
- Aceofsquares3
- Avalanche
- CheapAssVideos
- Elven
- GhostRider
- NFSBOI
- rx
- konigsseg
- elaymm4
- Lexal
- Miles Dipperion
- Miner
- MrAdam
- nlgzrgn
- RaTT
- Red_Fire
- rnz
- trackmaniamatt
- Neon
- Zyr3X

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© 2021 MaxHwoy, all rights reserved. Do not distribute/modify this package without proper permission.


Comments


5ky1ine (October 08, 2022 @ 05:45)
The program can't open the Global files of the first part of "Underground"! How do I open them?

Whit (October 07, 2022 @ 02:57)
Support for windows 11 22h2 when?

speedforneed (October 03, 2022 @ 07:02)
proper documentation on the Github at the very least would be appreciated instead of it being locked behind a Discord server. I do not have or wish to use Discord but would like to understand how to use this tool. all i want to do is edit/add some textures in GlobalB so i can use Aero's "HD Content Support" so I can make my own HD neons and shadows without having to edit the texture file of every single car. I can't seem to even figure out how to open a single game file even in the "Modder mode"

Antoninoturbo (August 07, 2022 @ 18:22)
I got an error that states "error when saving file GLOBAL\GLOBALB.LZC -> Exceptiom of type "System.OutOfMemoryException" was thrown". Is it normal ? What is the problem ?

BMWM3IE46 (July 29, 2022 @ 18:06)
@motorsport670, your error is related to w2c, you got wrong support


Uploaded on April 10, 2020 at 03:09:31.
Last updated on May 15, 2024 at 23:55:13.