[+Addon Conversion] 2011 Ford F-150 SVT Raptor
ORIGINAL MOD IS BY "Greger" I DO NOT TAKE ANY CREDIT FOR THE ORIGINAL MOD. I SIMPLY CONVERTED IT FROM MODLOADER TO ADDON.
I have full permission from Greger to upload this mod.
Converted from Forza 4 by Greger
You can download the original car here. keep in mind its a modloader car
https://www.nfscars.net/need-for-speed-most-wanted/7/files/view/12122/
Other people credited by Greger:
Turn 10 Studios
Porsche 4ever
jabba-SnypeRZz
FOX
SaekwanB
Starled
Modloader to Addon conversion done by LFQZ92 (me)
Notable changes made from the modloader version
- Adjusted close and far cameras for improved visibility
- Custom engine sounds (Stock and Upgraded)
- Added Vinyls (Not Properly Mapped)
- Vehicle now sways when cornering
Known Issues:
- Custom paint doesn't appear properly. I'm not sure how to fix this
- Tire Width shrinks when custom rims are applied. I'm not sure how to fix this.
- Tire Texture doesn't appear properly when "Shadow Detail" is set to anything above minimum. Almost appears as a racing slick.
Please report any other issues. If you have any idea on how to fix any issue, please do let me know.
Customization:
- Body Kits
- Hoods (Various Skins)
- Rims
- Performance Upgrades
- Paint
- Window Tint
- 512/1024x Vinyls (Vanilla & ReCompiled) (Not properly mapped, National Flags appear on roof, Carbon Fiber Vinyl still works as normal)
- Supports NFSMW Unlimiter Default Neon Underglow
- Supports NFSMW Unlimiter Default Tires
Changelog
v1.2.2
- Added support for OGVI.
- Revised Installation method.
Files are now automatically moved during installation.
- Adjusted Close and Far Cameras.
(kept a modscript with the old camera angles if that's what you prefer)
- Fixed Tire Skids not appearing properly.
- Tire Skids now properly line up with the Tires.
v1.2.101 hotfix
- removed duplicate commands for 'CamberFront', 'CamberRear' and 'ReflectionOffset' from the VLT Modscript. This was causing the intended changes to not go through.
If You've already installed 1.2.1, just import the Modscript again.
v1.2.1
- Added Binary install method. I'm still learning the ins and outs of Binary myself, but i wanted to get this out sooner rather than later.
*I've still kept the old Ed files in their own separate folder for those who want to use Ed The Car Dealer.
- Added support for Vanilla 512x Vinyls and Xbox360 1024x Vinyls
- All Vinyls can now be applied, though they still aren't properly mapped. Better than nothing :)
- All Vinyls can be applied when using Recompiled Vinyls (512x & 1024), though they still aren't properly mapped.
- Updated in game description "2011 Ford F-150 SVT Raptor SuperCab"
- Added a small amount of camber. 0.18 front, 0.12 rear.
- Increased reflection offset from 0.1 to 0.19. Wheels from the cars reflection no longer clip through the ground while in frontend (main menu/my cars, safehouse, carlot or shop)
v1.2.0
Engine Audio:
- Updated Engine Audio to sound more like the real life counterpart, using the Engine Audio files available with Most Wanted.
Used Real Life Videos and Forza Horizon 5 as a guide for both the stock and upgraded engine.
It isn't 100% accurate (obviously) but it's close enough.
Brakes:
- Improved Stock E-Brake
- Improved Upgraded Brakes
- Improved Upgraded E-Brake
Forced Induction:
- Significantly Improved max upgraded supercharger
[Increased PSI from 14 to 20]
[Increased High Boost from 0.225 to 1.012]
Curb Weight
- Reduced Curb Weight from 2772kg to 2729kg (-43kg) to match the Curb Weight of the SuperCab version, which is the model in game.
Overall the Vehicle should be slightly easier to handle.
v1.1.01
- fixed typo with filename of the ed config file. renamed it from "RAPTOR.ini" to "RAPTOR"
this was causing the model to not appear in game and would instead show a carrera gt. This has now been resolved.
v1.1
- Added Body Roll. The vehicle now sways when cornering
- Cops no longer refer to it as "Cadillac"
- Increased TireSkidWidth to more closely match the actual tire width.
- Added national flag vinyls. They appear on the roof instead of the
doors and aren't 100% lined up but its better than nothing
- Fixed Hood camera. I'm not sure how to move the hood camera forward or backwards, so I increased the height of the camera. it's now mounted on the roof.
- Slightly improved handling
v1.0
- Initial Release
Tools Used.
NFS-TexEd by nfsu360
NFS-VltEd by nfsu360
High Quality Vinyls by nfsu360
Ed the Car Dealer by nlgzrgn (nlgxzef)
Recompiled Vinyls by nlgzrgn (nlgxzef)
MW Texture Compiler by MWinside
Ant Renamer
Binary v2.8.3 by MaxHwoy
OGVI by Archie
Make sure you have NFSMW Unlimiter v4 by nlgxzef installed,
otherwise your game will crash upon trying to enter the game world.
you can download it here:
https://nfsmods.xyz/mod/688
Installation (VLTED + Binary):
1. Open Binary in Administrator mode.
2. Select User Mode (The one on the left with the 3 red people).
3. Select "Raptor_BinaryInstall"
4. Select Your NFSMW Installation Directory.
5. A Prompt should appear "Script Raptor_BinaryInstall.end" has been successfully applied", click ok.
6. A Prompt should appear "Would you like to save files?", Click Yes.
7. A prompt should appear "Do you wish to run the game?", Click No.
8. Open NFS-VltEd. File>Import>ModScript and import "Raptor_Install_VLTED"
- Note: If your game folder is in a restricted directory, eg: Program Files (x86), then you will need to open Vlt-Ed in Administrator Mode
9. Check the Box that says "Copy Files to Game Directory"
10. Check the Box that says "Install Vlt Data"
11. Select the Vinyls that your game is using, or choose to not install vinyls.
- Note: Choosing the incorrect resolution will cause your game to crash upon trying to select a vinyl.
12. Press "Install".
13: Save Changes and Exit.
14: Enjoy.
Installation (OGVI + Binary):
1. Open Binary in Administrator mode.
2. Select User Mode (The one on the left with the 3 red people).
3. Select "Raptor_BinaryInstall"
4. Select Your NFSMW Installation Directory.
5. A Prompt should appear "Script Raptor_BinaryInstall.end" has been successfully applied", click ok
6. A Prompt should appear "Would you like to save files?", Click Yes.
7. A prompt should appear "Do you wish to run the game?", click No.
8. Select User Mode again (The one on the left with the 3 red people).
9. Select "Binary_Files_Vinyls_OGVI"
10. Select Your NFSMW Installation Directory.
11. Select the Vinyls that your game is using, or choose to not install vinyls.
- Note: Choosing the incorrect resolution will cause your game to crash upon trying to select a vinyl.
12. Click ok.
13. A Prompt should appear "Binary_Files_Vinyls_OGVI.end has been successfully applied", click ok
14. A Prompt should appear "Would you like to save files?", Click Yes
15. A prompt should appear "Do you wish to run the game?" Click No
16. Open OGVI. File>Import ModScript and Import "Raptor_Install_OGVI"
- Note: If your game folder is in a restricted directory, eg: Program Files (x86), then you will need to open OGVI in Administrator Mode
17. Press "Import"
18. Save Changes and Exit.
19. Enjoy
Installation (Ed The Car Dealer):
For those who wish to use Ed as an installation method, please refer to the 'Ed Install' document located in the 'Ed Stuff (Legacy Files)' folder
Plans for the future:
- Adding Custom Collision data.
Both Currently, and in the ModLoader version, it just used collision from the CTS.
Although it has it's own Collision file,
all the data is just copied over from the CTS. I have no idea which numbers refer to which part of the car, but ill try and figure things out.
- Adding Headlights.
- Improved Support for Extended Customization (Maybe).
Though it currently does support neon under glow and tyres when rims are applied, I do intend on further expanding support for EC.
Yes, I'm using the original screenshots. I tried taking my own but it was capturing the desktop instead of the actual game. real potato PC hours.
Screenshots
Comments
LFQZ92 (May 30, 2020 @ 18:21)
@Niko. Thanks for letting me know. Apologies for being a little late but I haven’t checked the mod for a while. I’ll look into this tomorrow.Niko (May 19, 2020 @ 02:37)
Hey, I kinda ran into a little problem, I followed the instructions and everything but for some reason the model is a Porsche GT-2, and well, not a Raptor. I'm confused on how this happened, I ran both Ed and VLT-Ed as admin and placed all files where they should be but for some reason doesn't work.Liaxis (May 01, 2020 @ 15:57)
Dude, you can change how the cops call the car by changing the VerbalType, although there isn't any that would fit this car, so you can just set it as a "sports car" since the cops call the Ford cars as a Mustang or Ford GT.juankatellito (April 29, 2020 @ 18:34)
if you can do the Koenigsegg Naraya and the Regera ??
Download
6b1836-Ford F-150 SVT Raptor v1.2.2 Download Link.rar (Size: 183 bytes) Latest Version
00d82a-Ford F-150 SVT Raptor v1.2.101 Download Link.rar (Size: 185 bytes) Old Version
2987b6-Ford F-150 SVT Raptor v1.2.1 Download Link.rar (Size: 183 bytes) Old Version
45e5e9-Ford F-150 SVT Raptor v1.2.0.rar (Size: 6.56MB) Old Version
35858e-Ford F-150 SVT Raptor v1.1.01.rar (Size: 6.55MB) Old Version
78847a-Ford F-150 SVT Raptor v1.1.rar (Size: 7.43MB) Old Version
ebf83d-Ford F-150 SVT Raptor.rar (Size: 6.13MB) Old Version