2004 Mercedes-Benz SLR McLaren [Replacement]
![](https://nfsmods.xyz/uploads/thumbnails/nlgzrgn-5af4a889c926d508532cbd7adc123c6e.jpg)
2004 Mercedes-Benz SLR McLaren
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Technical Information:
Converted by: Valen2006, Miner/Meister & trackmaniamatt
Edited by: nlgxzef
Converted from: NFS Carbon & Most Wanted
Replaces: SLR
Car folder name (XName): SLR
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Customization:
Parts:
- Body Kits: Stock + 4
- Spoilers
- Rims
- Hoods
- Roof Scoops
Performance: Default
Visual:
- Paint
- Vinyls: 512x and 1024x texture packs available. Fully compatible with NFSMW Recompiled Vinyls.
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges
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Features:
- Vanilla "Paul Walker" driver model from NFS Most Wanted.
- LOD parts
- Working brakelights on/off textures.
- Damage (Scratches)
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Known Issues:
- After you install this car, your old cars may appear BROKEN due to new parts in this mod. If you don't want this to happen, use the "Install (Car Model Only)" option in Installation step 2-6.
- There is a minor UV mapping issue on both KIT03 and KIT04 with the front bumpers of both kits, but this also happens with the Stock kit from the vanilla game.
- Please report if you see any other issues.
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Installation:
WARNINGS:
! If you have installed add-on cars via Ed or NFSMW ReCompiler before, this car may break your game.
Please backup these files before doing anything.
- Frontend: FrontA.bun, FrontB.lzc
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder
! If you have NFSMW Mod Loader and replacement cars installed using it, please remove them.
This mod WILL BREAK Mod Loader compatibility.
1) Download and install the latest version of NFSMW Unlimiter: (Compatible with v3 and up)
https://nfsmods.xyz/mod/688
2) Install required car data using Binary: (Compatible with Binary v2.8.3 and up)
1) Download and install the latest version of Binary: https://nfsmods.xyz/mod/1638
2) Run Binary as administrator.
3) Select User Mode. (Tap/click the icon on left.)
4) Select the "_SLR-Part1-Binary.end" from the dialog and tap/click OK.
5) Select your game installation directory.
6) Installation prompt will appear. Choose "Install" to continue with the installation.
7) Another prompt will appear to choose vinyls resolution. Choose 512x (Default) or 1024x (HQ) according to the vinyl texture files of other cars.
8) Wait for it to get installed.
9) When the file save prompt appears, tap/click Yes.
10) When the run game prompt appears, tap/click No.
11) Quit Binary.
3) Install required vault data using NFS-VltEd: (Compatible with NFS-VltEd v4.5 and up)
1) Download and install the latest version of NFS-VltEd:
https://nfs-tools.blogspot.com/p/downloads.html
2) Run NFS-VltEd as administrator.
3) When the main window appears, select File > Open from the menu bar, or press "Ctrl+O".
4) A new dialog will appear. Choose your game installation directory.
5) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
6) Select the "_SLR-Part2-VltEd.nfsms" from the dialog and tap/click OK.
7) Mod script installation dialog will appear. Choose and tap/click Install to install the mod.
8) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
9) Quit NFS-VltEd.
4) Run your game and create a new save game; or use a save patcher (not recommended).
5) Enjoy your new car!
NOTE: If you have a FrontA.bun file with a size bigger than 0, please delete it to make the car logos work properly.
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Changelog: (+ Addition, * Change, ! Attention, - Deletion)
2022/03/29:
* Fixed placement of decals on Body Kits #3 and #4.
2022/03/28:
+ Added Binary installation to fix some car data and add parts.
+ Added Stock CF hood.
* Updated vinyl texture files for maximum compatibility with NFSMW Recompiled Vinyls.
* Fixed rotations of exhaust position markers.
* Fixed some materials.
Original changelog by trackmaniamatt:
2021/12/20:
* Fixed exhaust marker positions on all body kits.
2020/05/14:
* Fixed UV map syncing on all car parts.
2020/05/12:
! Initial release.
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Credits:
- trackmaniamatt for the model and permission to use and further improve the mod.
- MaxHwoy for Binary v2, which is a stable and great tool to edit Global data for NFS games.
- The Blender Foundation for Blender, where the editing work is done.
- therazorkille for letting us know about the decal placement issues.
- nlgxzef for editing the car.
Credits from trackmaniamatt:
- Valen2006 for exporting the kits from NFS Carbon.
- Miner/Meister for his help with the UV syncing.
- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which was used to compile the 512x vinyl texture file.
- nfsu360 for NFS-CarToolkit, NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- The Blender Foundation for Blender, where most of the conversion was done.
- KenjaMago, for informing me about the exhaust marker issues on this model.
- And you, for downloading this mod!
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© 2022 Valen2006, Miner/Meister, trackmaniamatt & nlgxzef.
Comments
![](img/noavatar.png)
TEARTSTREAT900 (March 28, 2022 @ 23:45)
Next the Pontiac Sedan or the Z06?![](userdata/trackmaniamatt/2024 logo.png)
trackmaniamatt (March 09, 2022 @ 19:27)
@therazorkille Thanks for pointing out the rear quarter panel decal marker issue on KIT03. I will fix that over my spring break from college. :)![](userdata/therazorkille/kunoscat.jpg)
therazorkille (February 24, 2022 @ 09:25)
The issue with this one (aside from the exhaust marker orientation and placement for the left side) is that the rear quarter panel decal markers on KIT03 is wrong. This makes the decals float in midair.![](userdata/Angelo/download.jpg)
Angelo (May 18, 2020 @ 21:46)
Ah! Sorry i didn't see it.. thanks.![](userdata/trackmaniamatt/2024 logo.png)