Need for Speed: Most Wanted - 1969 Dodge Charger R/T by trackmaniamatt, Zyphir and Zvott96

Category: Cars | Game: Need for Speed: Most Wanted

Need for Speed: Most Wanted - 1969 Dodge Charger R/T

Alternate download link here:

NFS Most Wanted
1969 Dodge Charger R/T

Technical Information:

Converted by: trackmaniamatt and Zvott96
Converted from: NFS Carbon
Replaces: Nothing
Car folder name (XName): CHARGER69



- Body Kits: Stock + 5
- Spoilers
- Rims
- Hoods
- Roof Scoops

- Own performance data.

- Paint
- Vinyls: All 155 slots, 512x and 1024x texture packs available.
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges



- Has its own performance data.
- Vanilla "Paul" driver model from NFS Most Wanted.
- Available after beating Earl, Blacklist 9 in career mode. (Cost: 80,000)
- LOD parts.
- Angie and Samson's vinyl textures from NFS Carbon included as bonuses!
- Working brakelights on/off textures.
- Damage (Scratches) for all Body Kits.
- Source files for NFS-CarToolkit v2.8 (Modding Resource)


Known Issues:

- The Samson and Angie vinyls, included as bonuses with the download, have a minor mapping issue on the back of the car, and I cannot seem to fix that as of current. This might be fixed in a later update, but nothing is guarenteed.
- Please report if you see any other issues.



IMPORTANT: If you have NFSMW Mod Loader, remove it. This mod WILL BREAK Mod Loader compatibility.

1) Create backups of these files:
- Frontend: FrontB.lzc, FrontA.bun
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder

2) Install NFSMW Unlimiter:

3) Install the "install.nfsms" using NFS-VltEd:
1) Download NFS-VltEd and install it (current version is 4.6):
2) Open NFS-VltEd. When the main window appears, select File > Open from the menu bar.
3) A new dialog box will appear. Choose your game installation directory.
4) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
5) Select the "install.nfsms" from the dialog and click OK.
6) Mod script installation dialog will appear. Click Install to install the mod.
7) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
8) Quit the tool.
- Note: It's recommended to reinstall the car with every new update. But when you do that, VltEd may show some errors. You can safely ignore them.

4) Add other required stuff in game files using Ed:
1a) If you don't have Ed, download it from here:
1b) If you have Ed, copy the contents of "Ed" folder into your copy of "Ed".
2) Run the tool using "Ed.exe" file.
3) From the menu bar, click open and select your game installation directory.
4) Click "Apply" button. The files should get created in the folder you used the tool.
5) Quit the tool.

5) If this is the first mod you are installing, use the "Unlock Memory Files" option in Tools menu of Ed.

6) Add the "" texture to GlobalB.lzc using NFS Tex-Ed:
1a) If you don't have NFS Tex-Ed, download the latest version (v1.7) here:
1b) If you have NFS TexEd v1.7, extract the contents of the tool's folder to the directory of your choice.
2) Run the tool using "NFS-TexEd.exe" file.
3) From the menu bar, click File -> Open, and select the following file from your game installation directory: GLOBAL -> GlobalB.lzc
4) Click "Texture", and then click "Add", or simply press Ctrl+A.
5) Navigate to the following directory: "NFSMW - 1969 Dodge Charger RT -> ADD TO GLOBALB.LZC TO FIX EXHAUSTS.
6) Click the "" file, and press the "Open" button.
7) Save your GlobalB.lzc file by clicking "File" and then "Save", or simply press Ctrl+S.
8) Quit the tool once you see "The changes have saved successfully," at the bottom left corner of the tool.

7) Run your game and create a new save game.

8) Enjoy your new car!


Changelog: (+ Addition, * Change, ! Attention, - Deletion)

* Fixed the headlights placement on KIT01, KIT02 and KIT03 (They are not behind the grill anymore).
* Fixed a few minor issues with KIT04 and KIT05.

2020/05/18 @10:28PM EST
* Fixed an issue with KIT02 and KIT03, where the front badge was not visible.
* Fixed an issue on all body kits where only the left headlight showed. Now all the body kits have both left and right headlights.
* Fixed the front grill of all body kits, so that the paint color of the car (CARSKIN_SKIN1) is no longer visible through it.
+ Included the "" texture with the mod download in order to make the exhausts appear as they should (YOU MUST ADD THE TEXTURE TO YOUR GLOBALB.LZC FILE WITH NFS TEX-ED IN ORDR FOR THIS TO WORK PROPERLY! Refer to installation Step #6 for how to add the texture).

2020/05/18 @6:53 PM EST
* Fixed an issue where the car was using the wrong manufacturer number in the frontend node.

* Fixed the car not having a manufacturer logo. (REINSTALL THE CAR WITH ED FOR THIS CHANGE TO TAKE EFFECT!)

! Initial release.



- Zvott96 for converting the car from NFS Carbon, and for the majority of parts used in the model.
- Myself for mapping the bonus Angie and Samson vinyls to the car.
- BRAYELSPILNER12 for providing the fix for the car's front-end node.
- TravisBickle and Zaivud for reporting issues seen within the model.
- Zyphir for fixing the headlights on KIT01-KIT03, as well as fixing minor issues with KIT04 and KIT05.
- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which was used to compile the 512x vinyl texture file.
- nfsu360 for NFS-CarToolkit, NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- The Blender Foundation for Blender, where most of the conversion was done.
- nlgzrgn for Ed, the NFSMW Unlimiter, and for his help with fixes to the stock kit.
- And you, for downloading this mod!


© 2020 trackmaniamatt @ ExOpts Team. No rights reserved.


jpgh74 (June 12, 2020 @ 21:55)
Don't mention it :]

trackmaniamatt (June 11, 2020 @ 17:26)
@jpgh74 Thank you for the heads up, and suggestions. I appreciate that. :)

jpgh74 (June 11, 2020 @ 15:23)
the exhaust fire and brakelights are a bit out of position in both autosculpt body kits, and stock exhausts need internal texture.It would be nice to put nfs carbon performance. I know it is a process to make cars, I just suggest. U did a great work, man

BRAYELSPILNER12 (May 31, 2020 @ 07:26)
well thnks a lot bro, i just wanna help ;) but mybe you forget to update this issue

trackmaniamatt (May 18, 2020 @ 22:56)
@BRAYELSPILNER12 Thanks for providing the frontend node fix! I have updated the install script, and credited you in the mod's description for providing the fix. :)

Uploaded at: May 17, 2020 @ 22:55