1969 Dodge Charger R/T 426 [Add-On] by Zvott96/Skełeton, trackmaniamatt, Zyphir & nlgxzef

Category: Cars | Game: Need for Speed: Most Wanted

1969 Dodge Charger R/T 426 [Add-On]

NFS Most Wanted
1969 Dodge Charger R/T 426

Technical Information:

Converted by: Zvott96/Skełeton, trackmaniamatt & Zyphir
Edited by: nlgxzef
Converted from: NFS Carbon
Replaces: Nothing
Car folder name (XName): CHARGER69



- Body Kits: Stock + 5
- Spoilers
- Rims
- Hoods
- Roof Scoops
+ Headlights: On, Off

- Engine: Race, Pro, Super Pro, Ultimate
- Transmission: Race, Pro, Super Pro, Ultimate
- Suspension: Pro, Super Pro, Ultimate
- Nitrous: Pro, Super Pro, Ultimate
- Tires: Pro, Super Pro, Ultimate
- Brakes: Race, Pro, Super Pro, Ultimate
- Turbo / Supercharger: Pro, Super Pro, Ultimate

- Paint
- Vinyls: 512x and 1024x texture packs available. Fully compatible with NFSMW Recompiled Vinyls. Angie and Samson's vinyls are available in Custom > Hero (PSRTEST) and Motorsport (BMW_24).
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges



- Custom performance data.
- Own collision data converted from NFS Carbon.
- Available after defeating Big Lou, Blacklist Rival 11. (Cost: 40,000)
- Vanilla "Paul Walker" driver model from NFS Most Wanted.
- Debug Texture (in Vinyls.bin)
- LOD parts
- Working brakelights on/off textures.
- Damage (Scratches)


Known Issues:

- Nothing so far.
- Please report if you see any other issues.



! If you have installed add-on cars via Ed or NFSMW ReCompiler before, this car may break your game.
Please backup these files before doing anything.
- Frontend: FrontA.bun, FrontB.lzc
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder

! If you have NFSMW Mod Loader and replacement cars installed using it, please remove them.
This mod WILL BREAK Mod Loader compatibility.

1) Download and install the latest version of NFSMW Unlimiter: (Compatible with any version, v3 and up is recommended)

2) Install required car data using Binary: (Compatible with Binary v2.8.3 and up)
1) Download and install the latest version of Binary: https://nfsmods.xyz/mod/1638
2) Run Binary as administrator.
3) Select User Mode. (Tap/click the icon on left.)
4) Select the "_CHARGER69-Part1-Binary.end" from the dialog and tap/click OK.
5) Select your game installation directory.
6) Installation prompt will appear. Choose "Install" to continue with the installation.
7) Another prompt will appear to choose vinyls resolution. Choose 512x (Default) or 1024x (HQ) according to the vinyl texture files of other cars.
8) Wait for it to get installed.
9) When the file save prompt appears, tap/click Yes.
10) When the run game prompt appears, tap/click No.
11) Quit Binary.

3) Install required vault data using NFS-VltEd: (Compatible with NFS-VltEd v4.5 and up)
1) Download and install the latest version of NFS-VltEd:
2) Run NFS-VltEd as administrator.
3) When the main window appears, select File > Open from the menu bar, or press "Ctrl+O".
4) A new dialog will appear. Choose your game installation directory.
5) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
6) Select the "_CHARGER69-Part2-VltEd.nfsms" from the dialog and tap/click OK.
7) Mod script installation dialog will appear. Choose and tap/click Install to install the mod.
NOTE: If VltEd shows error(s) about the "olddodge" manufacturer, you can safely ignore them - it means that you have other car(s) from the same manufacturer.
8) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
9) Quit NFS-VltEd.

4) Run your game and create a new save game; or use a save patcher (not recommended).

5) Enjoy your new car!

NOTE: If you have a FrontA.bun file with a size bigger than 0, please delete it to make the car logos work properly.


Changelog: (+ Addition, * Change, ! Attention, - Deletion)

* Fixed installer file names. (They were mistakenly named "CHALLENGER71" instead of "CHARGER69")
* Reworked the headlight housing on all body kits to make a better fit for everything.
* Modified Hood #5 (G-Force) to make a new style, instead of a clone of the stock one.
* Fixed missing inner mesh of the exhausts on some body kits.
* Fixed Z-Fighting issues on Body Kit #4 & #5 LOD A by re-importing them.

+ Added Binary installation method!
+ Added Stock CF hood.
- Deprecated Ed installation method in favor of Binary.
* Moved some textures into GlobalB.lzc for consistency.
* Updated vinyl texture files for maximum compatibility with NFSMW Recompiled Vinyls.
* Gave the car its own collision data, ported from Carbon.
* Re-imported LODs for Base; Body Kits #0, #1, #2, #4 and #5.
* Reworked the top part of UV mapping. (If you have created custom vinyls for this car before, please remake them according to the new debug texture.)
* Fixed positions and rotations of position markers.
* Pop-Up On/Off headlights are now available as parts, instead of seperate models.
* Reduced cost and unlock conditions.
* Nerfed stock performance.

Original changelog from trackmaniamatt:

* Fixed missing right headlight markers (KIT01, KIT02, and KIT03 use two headlight markers).
* Re-worked the exhaust markers for all body kits.

* Fixed the headlights placement on KIT01, KIT02 and KIT03 (They are not behind the grill anymore).
* Fixed a few minor issues with KIT04 and KIT05.

2020/05/18 @10:28PM EST
* Fixed an issue with KIT02 and KIT03, where the front badge was not visible.
* Fixed an issue on all body kits where only the left headlight showed. Now all the body kits have both left and right headlights.
* Fixed the front grill of all body kits, so that the paint color of the car (CARSKIN_SKIN1) is no longer visible through it.
+ Included the "Exhaust.dds" texture with the mod download in order to make the exhausts appear as they should (YOU MUST ADD THE TEXTURE TO YOUR GLOBALB.LZC FILE WITH NFS TEX-ED IN ORDR FOR THIS TO WORK PROPERLY! Refer to installation Step #6 for how to add the texture).

2020/05/18 @6:53 PM EST
* Fixed an issue where the car was using the wrong manufacturer number in the frontend node.

* Fixed the car not having a manufacturer logo. (REINSTALL THE CAR WITH ED FOR THIS CHANGE TO TAKE EFFECT!)

! Initial release.



- trackmaniamatt for the model; permission to use and further improve the mod, and for their issue reports.
- Avalanche for their recommendation to modify Hood #5 (G-Force) and for their issue reports.
- MaxHwoy for Binary v2, which is a stable and great tool to edit Global data for NFS games.
- The Blender Foundation for Blender, where the editing work is done.
- nlgxzef for editing the car.

Credits from trackmaniamatt:

- Zvott96 for converting the car from NFS Carbon, and for the majority of parts used in the model.
- Myself for mapping the bonus Angie and Samson vinyls to the car.
- BRAYELSPILNER12 for providing the fix for the car's front-end node.
- TravisBickle and Zaivud for reporting issues seen within the model.
- Zyphir for fixing the headlights on KIT01-KIT03, as well as fixing minor issues with KIT04 and KIT05.
- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which was used to compile the 512x vinyl texture file.
- nfsu360 for NFS-CarToolkit, NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- The Blender Foundation for Blender, where most of the conversion was done.
- nlgzrgn for Ed, the NFSMW Unlimiter, and for his help with fixes to the stock kit.
- And you, for downloading this mod!


© 2022 Zvott96/Skełeton, trackmaniamatt, Zyphir & nlgxzef.


WF4123 (April 26, 2022 @ 13:07)
@Sonic49PH Right there.

TEARTSTREAT900 (March 24, 2022 @ 14:12)
ahh great! Always waiting for this update! what's next?

trackmaniamatt (March 09, 2022 @ 19:31)
@Kasumi Hello! You're very welcome! I will be making Binary installations for all of my addons over the course of my spring break from college. Stay tuned! :D

Kasumi (December 30, 2021 @ 02:09)
Thanks for this car! Please make Binary version if possible...

Sonic49PH (December 19, 2021 @ 03:50)
why there's no Binary support for this?