NFSMW Zonda F [addon] by Lexal

Category: Cars | Game: Need for Speed: Most Wanted


NFSMW Zonda F [addon]





2005 Pagani Zonda F

Base mesh by Juice Games from Juiced 2: HIN; additional meshes and textures from GRID, Rivals, HP2010, ProStreet, Shift 2, Forza 4; few scratch-made bits/textures.
Addon version of a modloader release from February 2014.
Replaces nothing, XNAME is J2ZONDA.

Features:
- stock kit: paintable filler
- kit 1/2 - racing skin from Shift 2
- kit 3 - JP Laurent's Zonda skin from ProStreet
- kit 4 - replica of Seacrest County's Zonda Cinque from HP2010 with cop LP640 colour scheme
- kit 5 - Tricolore skin
- custom tires, brakes, CF, headlights and brakelights
- detailed engine, exhaust, struts and other internals
- changeable aftermarket rims
- changeable window tints
- good stock performance; 6-speed transmission, 352km/h top speed, fast off the mark, bit drifty on lower speeds, overall balanced supercar
- faster maxxed performance; 7-speed transmission for balance reasons, ~406km/h top speed, more torque, grippy, better handling; still nicely balanced and an enjoyable drive
- costs 220 000 and is unlocked after beating JV, blacklist driver #4

As this is an addon rather than a replacement, you'll need a couple tools:
- MW Unlimiter
- Binary v2
- NFS VLTEd

Once you have those, download the archive, unpack it anywhere and follow the instructions below:
- launch Binary [make sure you also installed its dependencies], click on User Mode [the left-hand side icon], select "user_install.end" inside "ZONDAF_ADDON/main", point to Most Wanted's main install directory, wait for Binary to install the car, press "Yes" when asked to save changes, but don't run the game just yet
- close Binary, launch VLTEd -> "File" -> "Open" -> nagivate to where Most Wanted is installed; afterwards "File" -> "Import" -> "Modscript", browse to "ZONDAF_ADDON" -> "main" and select "vlt_install.nfsms", click Install, and VLTEd will apply the script; once done, press Ctrl+S to save the changes

After that's all done, you can either create a new savegame or follow the save patching method described here. Scroll to the end of the tutorial and look at section "Optional 2: patching save to use addon cars".

Original release credits:
Juice Games - base model and textures
Turn10/Criterion/Black Box/SMS/EA/Codemasters/Ghost Games - additional meshes and textures
OZ - new carbon fibre UV
Sil-Forty - Tricolore skin, design feedback
Porsche4ever - first drive, test build feedback, further suggestions
rulerz - help with format export, some mesh adjustments

Addon version credits:
Avalanche/MrAdam/RaTT - pre-release testing and feedback


___________________________________________
12/09/2020 update:
- updated the car to use Binary v2 as the primary installation method; don't use Ed The Car Dealer and don't try to install the mod manually
- changed grille texture to a better looking custom one
- made slight adjustments to headlight meshes
- created additional internals
- replaced default carbon fibre sheet with a custom one; this revealed tonnes of issues with existing mapping, most of which were fixed or at the very least mitigated; some inconsistencies remain, but hopefully they're barely noticeable

Comments


Lexal (November 13, 2020 @ 12:09)
check endscript parser logfile for errors, "EndError.log" in binary v2 folder

Paradox (November 12, 2020 @ 12:38)
Missing logo

Lexal (September 30, 2020 @ 20:38)
you're thinking of a different car. it's the FXX that needs different kits due to each one having different UV working off the same vinyl. it's hacky but the original model wasn't even meant to have any mapping beyond one that works with evo stripes

Combine (September 30, 2020 @ 11:39)
but you can already put vinyl without having to put the body kits?

Lexal (September 12, 2020 @ 16:57)
if you got the car in the last hour or so, redownload it
I broke the collision data which made the car invisible in races; this is fixed now

@TEARSTREAT
don't know, time will tell