NFSMW Zonda F [addon] by Lexal

Category: Cars | Game: Need for Speed: Most Wanted

NFSMW Zonda F [addon]

2005 Pagani Zonda F

Base mesh by Juice Games from Juiced 2: HIN; additional meshes and textures from GRID, Rivals, HP2010, ProStreet, Shift 2, Forza 4; few scratch-made bits/textures.
Addon version of a modloader release from February 2014.
Replaces nothing, XNAME is J2ZONDA.

- stock kit: paintable filler
- kit 1/2 - racing skin from Shift 2
- kit 3 - JP Laurent's Zonda skin from ProStreet
- kit 4 - replica of Seacrest County's Zonda Cinque from HP2010 with cop LP640 colour scheme
- kit 5 - Tricolore skin
- custom tires, brakes, CF, headlights and brakelights
- detailed engine, exhaust, struts and other internals
- changeable aftermarket rims
- changeable window tints
- good stock performance; 6-speed transmission, 352km/h top speed, fast off the mark, bit drifty on lower speeds, overall balanced supercar
- faster maxxed performance; 7-speed transmission for balance reasons, ~406km/h top speed, more torque, grippy, better handling; still nicely balanced and an enjoyable drive
- costs 220 000 and is unlocked after beating JV, blacklist driver #4

As this is an addon rather than a replacement, you'll need a couple tools:
- MW Unlimiter
- Binary v2

Once you have those, download the archive, unpack it anywhere and follow the instructions below:
- launch Binary [make sure you also installed its dependencies], click on User Mode [the left-hand side icon], select "user_install.end" inside "ZONDAF_ADDON/main", point to Most Wanted's main install directory, wait for Binary to install the car, press "Yes" when asked to save changes, but don't run the game just yet
- close Binary, launch VLTEd -> "File" -> "Open" -> nagivate to where Most Wanted is installed; afterwards "File" -> "Import" -> "Modscript", browse to "ZONDAF_ADDON" -> "main" and select "vlt_install.nfsms", click Install, and VLTEd will apply the script; once done, press Ctrl+S to save the changes

After that's all done, you can either create a new savegame or follow the save patching method described here. Scroll to the end of the tutorial and look at section "Optional 2: patching save to use addon cars".

Original release credits:
Juice Games - base model and textures
Turn10/Criterion/Black Box/SMS/EA/Codemasters/Ghost Games - additional meshes and textures
OZ - new carbon fibre UV
Sil-Forty - Tricolore skin, design feedback
Porsche4ever - first drive, test build feedback, further suggestions
rulerz - help with format export, some mesh adjustments

Addon version credits:
Avalanche/MrAdam/RaTT - pre-release testing and feedback

12/09/2020 update:
- updated the car to use Binary v2 as the primary installation method; don't use Ed The Car Dealer and don't try to install the mod manually
- changed grille texture to a better looking custom one
- made slight adjustments to headlight meshes
- created additional internals
- replaced default carbon fibre sheet with a custom one; this revealed tonnes of issues with existing mapping, most of which were fixed or at the very least mitigated; some inconsistencies remain, but hopefully they're barely noticeable


Lexal (September 12, 2020 @ 16:57)
if you got the car in the last hour or so, redownload it
I broke the collision data which made the car invisible in races; this is fixed now

don't know, time will tell

TEARSTREAT801 (September 12, 2020 @ 16:35)
what's next?