NFSMW Zonda F [addon]

Base mesh by Juice Games from Juiced 2: HIN; additional meshes and textures from GRID, Rivals, HP2010, ProStreet, Shift 2, Forza 4; few scratch-made bits/textures.
Addon version of a modloader release from February 2014.
Replaces nothing, XNAME is J2ZONDA.
Features:
- stock kit: paintable filler
- kit 1/2 - racing skin from Shift 2
- kit 3 - JP Laurent's Zonda skin from ProStreet
- kit 4 - replica of Seacrest County's Zonda Cinque from HP2010 with cop LP640 colour scheme
- kit 5 - Tricolore skin
- custom tires, brakes, CF, headlights and brakelights
- detailed engine, exhaust, struts and other internals
- changeable aftermarket rims
- changeable window tints
- good stock performance; 6-speed transmission, 352km/h top speed, fast off the mark, bit drifty on lower speeds, overall balanced supercar
- faster maxxed performance; 7-speed transmission for balance reasons, ~406km/h top speed, more torque, grippy, better handling; still nicely balanced and an enjoyable drive
- costs 220 000 and is unlocked after beating JV, blacklist driver #4
As this is an addon rather than a replacement, you'll need a couple tools:
- MW Unlimiter
- Binary v2
- NFS VLTEd
Once you have those, download the archive, unpack it anywhere and follow the instructions below:
- launch Binary [make sure you also installed its dependencies], click on User Mode [the left-hand side icon], select "user_install.end" inside "ZONDAF_ADDON/main", point to Most Wanted's main install directory, wait for Binary to install the car, press "Yes" when asked to save changes, but don't run the game just yet
- close Binary, launch VLTEd -> "File" -> "Open" -> nagivate to where Most Wanted is installed; afterwards "File" -> "Import" -> "Modscript", browse to "ZONDAF_ADDON" -> "main" and select "vlt_install.nfsms", click Install, and VLTEd will apply the script; once done, press Ctrl+S to save the changes
After that's all done, you can either create a new savegame or follow the save patching method described here. Scroll to the end of the tutorial and look at section "Optional 2: patching save to use addon cars".
Original release credits:
Juice Games - base model and textures
Turn10/Criterion/Black Box/SMS/EA/Codemasters/Ghost Games - additional meshes and textures
OZ - new carbon fibre UV
Sil-Forty - Tricolore skin, design feedback
Porsche4ever - first drive, test build feedback, further suggestions
rulerz - help with format export, some mesh adjustments
Addon version credits:
Avalanche/MrAdam/RaTT - pre-release testing and feedback
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12/09/2020 update:
- updated the car to use Binary v2 as the primary installation method; don't use Ed The Car Dealer and don't try to install the mod manually
- changed grille texture to a better looking custom one
- made slight adjustments to headlight meshes
- created additional internals
- replaced default carbon fibre sheet with a custom one; this revealed tonnes of issues with existing mapping, most of which were fixed or at the very least mitigated; some inconsistencies remain, but hopefully they're barely noticeable
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25/11/2020 update:
- updated master script with code that checks whether a frontend TPKBlock was renamed by Texed and reverts its original name if required; this will prevent frontend logos from failing to install
Comments

Lexal (November 25, 2020 @ 19:57)
nah, that description is from years ago, it means said parts were sourced elsewhere and are generally of higher quality. the entire car is a mish-mash of 10+ different models
Zyr3X (November 25, 2020 @ 15:26)
So, the mod is updated for unlimiter V3 right? Like it uses the feature of unlimiter v3 since you wrote smth like custom tires and brakes etc.
Lexal (November 13, 2020 @ 12:09)
check endscript parser logfile for errors, "EndError.log" in binary v2 folder.png)
Paradox (November 12, 2020 @ 12:38)
Missing logo