NFS HD Content Support
Improved support for high-resolution textures and videos. This plugin is the successor of the now deprecated HD Font Support.
https://github.com/AeroWidescreen/NFSHDContentSupport
HOW TO USE
1. Move the appropriate scripts folder to your game's install folder.
2. Download and extract Ultimate-ASI-Loader.zip
3. Move dinput8.dll to your game's install folder.
4. Enjoy!
FEATURES
Need for Speed: ProStreet
- HD Font Support
- HD Cursor Support
Need for Speed: Carbon
- HD Font Support
- HD Cursor Support
Need for Speed: Most Wanted
- HD Font Support
- HD Cursor Support
- HD FMV Support
Need for Speed: Underground 2
- HD Font Support
- HD Cursor Support
- HD FMV Support
- Global Neon Support
- Global Shadow Support
Need for Speed: Underground
- HD Font Support
- HD Cursor Support
- Global Neon Support
- Global Shadow Support
FAQ
Q: What does this do?
A: It enables support for HD textures and videos by correcting their scaling through an ASI script. No textures or videos are included.
Q: Can this work with HD Font Support?
A: This plugin does exactly what HD Font Support used to do, but more. They can be used together, but it's unnecessary and not recommended.
Q: Why don't my HD videos display in the correct aspect ratio?
A: You must use FMVWidescreenMode = 2 from the Widescreen Fix. HD Content Support corrects the scaling, Widescreen Fix corrects the aspect ratio.
Q: What is Global Neon Support and Global Shadow Support?
A: It allows you to load a single neon / shadow texture from GlobalB.lzc for all cars. This makes HD neon and HD shadow textures possible. Please read the instructions in the INI file located in the scripts folder before enabling.
Q: Can I bundle this with my own mod?
A: Yes, but I ask that you credit me as a courtesy.
CREDITS
Aero_ : Creator of NFS HD Content Support.
ExOpts Team : The project is based on Extra Options and it wouldn't exist without them.
Comments
speedforneed (October 03, 2022 @ 06:26)
more documentation would be good, no mention of the format the HD_NEON texture ECT... needs to be in. I've tried lots of textures i've whipped up/upscaled based on the stock texture the cars use and none of them use transparency correctly, its black where it should be transparent.... i have no clue what format the texture added to globalb.lzc needs to be incompicat (July 30, 2022 @ 06:32)
could you please update this for NFSPS after merging "works with all 1.1 releases" thing? Thanks in advance.longaru (December 11, 2021 @ 00:18)
@AeroHey Bro , sorry but maybe I'm found bug with last version of script : in MW some textures have "1 pixel bug" aka offsets positions , like "edge" texture for icons ( CROSSHAIR_CORNER ) , rear view mirror ( MIRROR_BACKING_RADAR - left part .. which is mirrored to left side ) and maybe some other ...
It's issue with any textures ( stock \ modded ) .
Please see it moment .
NFSUSER (May 01, 2021 @ 18:29)
I haven't tested your mod yet, but I hope it's compatible with all MW 360 kinematics.Download
4c35cb-NFS HD Content Support.zip (Size: 514.96KB) Latest Version
19fb83-NFS HD Content Support.zip (Size: 415.25KB) Old Version
276498-NFS HD Content Support.zip (Size: 415.09KB) Old Version
dd2f56-NFS HD Content Support.zip (Size: 414.7KB) Old Version
4aafc1-NFS HD Content Support.zip (Size: 424.44KB) Old Version
4f2ef3-NFS HD Content Support.zip (Size: 424.59KB) Old Version