Sergeant Cross Beta Vinyl (Update 2.0) by DeFy, Crayon Chewer, NIVSAYZ, SwiftZC33S & FDPanther

Category: Textures | Game: Need for Speed: Most Wanted (2012)

Sergeant Cross Beta Vinyl (Update 2.0)

Sgt Cross back on duty!

-4096x Vinyl made from scratch
-New Interior (the game uses the same "pissed" texture of the Z06)
-New Engine Sound extracted from Sven-test build (thanks to Crayon Chewer)

Update 2.0:
-C6 Spoiler & Wheels ported thanks to NIVSAYZ!
-The C6 wheels has now a smooth transition between idle and moving animations

How to Install (Car Livery/Skin)

1. Backup the original .BNDL files from \Need for Speed Most Wanted\VEHICLES
2. Replace the mod .BNDL files in \Need for Speed Most Wanted\VEHICLES



M3GTR (September 25, 2022 @ 15:02)
Holy shit it's Crock

SwiftZC33S (May 20, 2022 @ 05:18)
Yes there is some texture stretching at on some cars parts. I can't always fix it easily. You could try apply the texture directly to the 3d model in orthographic view using Blender's texture stencils, which will then make the best possible adjustments to the texture it generates. Bit annoying to learn how tho

DeFy (May 20, 2022 @ 04:59)
@SwiftZC33S (Continuing the previous comment I posted:) I made an improvisation in creating an equal layer and position it in the place where it cuts to make illusion that the line goes smoothly.

DeFy (May 20, 2022 @ 04:58)
@SwiftZC33S Thanks for clarifying because it took me a while to decide if I should put both names or just one Xd. They are not difficult (at least for me since I finished it in one day) but it has its difficulty.. Some parts (for example the front bumper) have a little problem with respect to the alignment as it seems to be cut or deformed (whatever you want to call it) when you put a texture on top of it.

SwiftZC33S (May 20, 2022 @ 02:34)
Good to see UV maps getting used. Hope they aren't too hard to work with. Btw was me that did these UV's. Panther did the UV for Hennessey only. I know confusing because I upload mods for her too xd

Uploaded at: May 19, 2022 @ 07:08