Absurd Race Tracks
Set ShowHiddenTracks to 1 in ExtOps to make these races also appear in quick races (not required if you select the WorldRaces field modification)
Update 0.7.3:
- Fixed gameplayvault on Urban Grand Tour
- Added back WorldRaces field modification as an optional choice
- Added support for Return of Roger mod
- Added a list of race unlock conditions in the readme
Update 0.7:
- Reorganized all script lines
- Reformatted Map texture to DXT3
- Fixed missing barriers
- Increased difficulty & cash reward in career mode
- Renamed East Factory to East Refinery Loop
- Forest area in Urban Grand Tour is expanded into golf & highway area
- Changed Urban Grand Tour finish line location & unlock condition (now it's available on blacklist 15)
- Added unused green flare fx for some checkpoints
- Added uninstall option
Update 0.4.2:
- Fixed some race code typos
- Removed WorldRaces field modification due to instability
Update 0.4:
- Added missing Urban Grand Tour ai character node (source of the crashing & standstill ai on start issue)
- Resized Children & WorldRaces field to avoid overlapping issue with another custom race mod
- Fixed East Factory 0 cash reward in career mode
- Changed Dockside cash reward value
- Increased Urban Grand Tour pursuit difficulty in career mode
Note:
If you have heavy object physics mod like my Prostreet Object Physics or something like that installed, I'd suggest you to to disable it before playing these races otherwise the objects can become pretty annoying
Minimap are also very critical for these races so don't turn it off, below is one of the reasons
For the East Refinery Loop race you have to pass through the white racing line first and then the green one in order to finish the race
Issues:
Since there are not much barriers available to cover these tracks it can make the ai become randomly retarded like doing brake check or donut drifting when they got thrown outside of the race track so to at least overshadowed this issue all races will have cops in career mode to make the race somewhat challenging
Tools Used:
- RaceToolkit (MaxHwoy, Trackmaniamatt, RaTT & r033)
- Binary (MaxHwoy)
- NFS-VltEd (nfsu360)
- ExtraOptions (ExtOps Team)
- Photoshop (Adobe)
- Notepad++ (Don Ho)
- Edelgaspirat for the tutorial
- LunicAura for Upscaled HUD
- elaymm4 for XBOX Demo Nis files
Comments
Serhtwia (August 06, 2022 @ 12:15)
I think you should add a race so we can tour the whole map, it would be funFrexellia (August 03, 2022 @ 09:32)
oh I forgot to answer your question @DeviantManturoff, old bridge area is unstable for race so it's not possible plus it got blocked by a boulder on defaultFrexellia (August 03, 2022 @ 09:26)
crashing and standstill ai issue should be fixed nowas for the races not showing up on quick races, I didn't encounter that issue on my end but I made some changes that should fix it and let me know if it still not showing up
Angelo (August 03, 2022 @ 06:55)
For those who ask how add the races in QR, just follow the instruction of Custom Race Pack 1.0, also available on NFSMods.You have to add manually in VLTED.