NFS: Undercover Xbox Beta HUD
It was ported by SpeedyHeart.
Keep in mind that any races that have a countdown at the start won't work however pursuits, jobs, highway battles & outruns work just fine.
Installation
Move the file InGameB.lzc into the GLOBAL folder in Undercover's game directory.
Comments
BreakinBenny (August 28, 2021 @ 19:05)
FEngLib is requires to investigate further, as we can't edit FEngColorCount at this point.BreakinBenny (August 28, 2021 @ 18:59)
Examining the InGameB.lzc with Binary shows that on top of being 921 200 bytes larger than the final game's InGameB.lzc, its FEngColorCount is 1368 instead of 1434.DennisStanistan (October 08, 2019 @ 01:27)
Sorry I didn't notice the last part of the first sentence in your previous comment.Anyway, this HUD mod is SpeedyHeart's doing and Speedy and various other modders will be able to assist you better than I can since I don't mod NFS games anymore
BreakinBenny (October 05, 2019 @ 13:53)
@DennisStanistan Let me explain…It's possible that the Xbox 360 beta of NFS Undercover used different graphics for the countdown, which does not exist in the released version. Maybe it's possible to replace the final version's with that placeholder reused from Carbon? I also think you misunderstand me, hence you simply linking and not having a proper reply.
…Maybe we could merge the Xbox 360 beta HUD with some of the features in the final, I think even Speedyheart would be capable of handling this.