Engines of Palmont City Sound Mod by YourManHere

Category: Audio | Game: Need for Speed: Carbon

Engines of Palmont City Sound Mod

This is not just a mod, but a collection of assets for modders. The Engines of Palmont City is a project that aims to bring accurate car sounds to NFS Carbon. The majority of car mods reuse Carbon car sounds most of which are not accurate in the first place and there's a lot of cars for which there’s no proper sound in the game at all. EPC fills this void with a sound for almost every engine you may have in your mod. Whether you don't like the buzzsaw M3 E46 or the Nissan V6 Supra, whatever it is, this mod got you covered. It is completely different from most other sound mods as it uses sound loops (abks) instead of acceleration recordings (gins) which never really work as intended.
Most of the assets were taken from NFS Shift and Forza Horizon 3.
I’ve also included an excel document for modders who would like to use the sounds in their projects

KNOWN PROBLEM: do not restart an ongoing race, exit and reenter if you want to start it again. Pressing Restart when you`re in a race will make your car start using other car’s sounds. It’s an engine limitation and it will be fixed in NFSCO but for now just try not to trigger the bug.

A little demonstration:
1. Vanilla (Porsche Carrera GT): https://youtu.be/p5aaUNhnV5g
2. Modding assets (Ferrari F50): https://youtu.be/7P8DYNIbMvc

Engine list:
*Aston Martin V12: AM2, AM11
*Audi: 3.2 VR6, 4.2 V8
*BMW Inline 6: S52, N54, S54
*BMW V8: S62, S65, P65
*BMW V12: S70/2, N73
*BMW V10: S85
*Chrysler V8: Dodge 426 ci, Dodge 440 ci, Dodge Hemi 6.1
*Ferrari V8: F129, F136E, F136I
*Ferrari V12: F130, F133A, F133GT, F140B, F140FC, F140FE
*Ford V8: 4.7 Small block, 7.0 Cobrajet, 4.6 SOHC, 4.6 DOHC, 5.4 DOHC
*Honda & Acura V6: C30
*Jaguar V8: AJ37
*Koenigsegg V8: 4.7L
*Lamborghini: 5.0 V10, 6.0 V12, 6.2 V12, 6.5 V12
*Lexus: 1LR V10
*Maseratti & Alfa Romeo V8: F136Y
*Mercedes V8: M113, M155
*Mercedes & Pagani V12: M137, M120, M158
*Mitsubishi V6: 6G73
*Nissan Inline 6: RB25DET, RB26DETT, RB28DETT, RB30DE(T), S20
*Nissan V6: VQ35HR, VR38DETT
*Porsche: M96 Boxer6, M97 Boxer 6, M97.77R Boxer 6, M80 V10, 4.6 M18 V8,
*Toyota: 2JZ-GE, 2JZ-GTE

Just drop the files in your NFS Carbon folder and then import the modscript with your VLT-ED.

*Icecube a.k.a. Curespeak (helped me figure NFS Carbon modding out)
*Leffen (provided tons of info on Audacity and sound tuning in general)
*Kristian Lyubenov (taught me a lot about sound banks and Rev)
*Slightly Mad Studios (developed NFS Shift)
*Playground Games (developed Forza Horizon 3)
*My cat (basically created the whole mod while I the owner have actually been watching the Sopranos and drowning myself in liquor for the whole time)


Yourmanhere (April 22, 2023 @ 04:52)
@budgettoaster1758 that's very weird. I'll check it out to see what can be causing this

budgettoaster1758 (April 22, 2023 @ 02:45)
So far, the engine sounds sound pretty great, but so far, when I drive the Gallardo or the Supra, I hear no engine sound from those cars. Any fix for that?

Yourmanhere (March 31, 2023 @ 21:16)
@senpaidarken less than half of these sounds, i'm afraid. MW has no engine sound and a lot of these require both the engine and the exhaust to sound right. Not all though. You can DM me if you want some tips or source assets.

senpaidarken (March 31, 2023 @ 18:23)
Can you also do this for NFSMW?

senpaidarken (March 31, 2023 @ 18:21)
Huge thanks for your sounds, they can also help on developing the ACSP mod.

Uploaded at: March 28, 2023 @ 23:12