(BETA) NFS ProStreet Revitalised

Public Release 1
Fixes
- McLaren F1 stock sound changed from cad_ctsvr_b to a, so that it works and matches the console version, and C6 Corvette Stingray no longer changes to C2 sounds after engine upgrades are applied.
- (Available as standalone) Replaced forced induction upgrades on the Plymouth RoadRunner with actual induction upgrades, instead of duplicate engine upgrades.
- (Available as standalone) Gave the Dodge Challenger proper widebody wheel offsets.
- All cars can reach the game's max speed of 250mph.
Plymouth RoadRunner: forced induction fix
Assists changes
- Racer assists no longer supports auto-braking.
Racing modes/classes
- The 250mph max speed limitation has been lifted in drag events.
- (DEMO, applies to AE86 Corolla only for now) Speed cars accelerate faster and have greater downforce
Wider and global scale changes
- (Available as standalone) Free Play
- Hidden Redline: rev to max RPM in auto, like in manual.
- Fast Shift: universally sets the gear shifting speed (shift clutch and shift throttle) to 0.2 (except where already lower), removing the need to use clutch manual on some cars.
Also: some FWD and AWD cars shift instantly like all RWD cars do in drag after applying the Fast Shift change
- Reversed the heresy: modern muscles now have supercharger induction upgrades instead of turbos
- Coward Mode (Warning: removing camera shake almost entirely may result in harsh judgement by other players)
Car specific
- Retail R35 GTR performance changed to skyliner35, its unused performance model.
The stock performance will need to be replaced in a later version of the mod as it causes the car to shift way too early in grip and speed.
- Replaced the carparts on the Ford GT with the Koenigsegg, converting it from tier 2 to 3.
This removes all upgrades across all existing GTs, except nitrous which is universal. The bonus speed car will be reverted back to stock. This change is a prerequisite for a future part of the pack and cannot be avoided if you choose to use the sound mods when they arrive.
Tidbits/Miscellaneous
- Desktop icon (see the mod thumbnail, includes the PNGs for each size)
- Two license plate designs


(If the images don't work, click here and here
- ??? (See comments, the bonus script has been guessed correctly)
You will need
VltEd
ARCHIE's car customiser (or any other blueprint editor, as long as it saves as .nfspscd)
Video demos are available in the Youtube playlist linked here, but there will be a lot to cover in the end, so I will only show off a couple of things. If there's anything in this pack that you feel I should do a demonstration for and have not done so yet, just let me know in the comments here or on any of the existing videos.
UPDATES BELOW
Public Release 2 targets
- New stock performance for Nissan R35 retail (mix between original and the one used here, to fix the shifting RPM)
- New speed physics applied to all cars
- 5/6 speed and 6/7 speed transmissions (causing issues/delays)
- Minor changes to retro muscle upgrade sounds (done)
- Make the retro Mustang GT500 viable for drag (causing issues/delays)
- Hybrid stage 2/4 nitrous for DBR9 and Veyron (done)
- "Revitalised" blueprints for the hero cars (done)
- Introduction of unified sounds
- Remove FOV scaling (camera zoom out effect) when using nitrous, and replace with negative scaling (zoom in) for gear shifting (done)
- Need For Speed World sound import
Public Release 2
Due to having little time to dedicate to developing my mods, I decided to reduce the focus of this update solely to the hero cars. Any other changes that I had already finished have also been included.
More specifically:
- Re-fixed the Corvette sounds
- Veyron and DBR9 have 4 charges of stage 2 nitrous
- The camera no longer zooms out under nitrous
- Adjusted customisation and performance parts of hero cars via importable blueprints
- Early access to sound changes for hero cars and others within their groups (keep in mind these are unfinished)
- Original NFS World sound import (required for one of the sound changes, and the files are on OneDrive only as the folder is almost double the allowed size here after zipping)
- Unified sounds (categories of linked car sounds)
Even more specific:
These cars have intentionally had sound changes: 240SX, M3 (E92), GT500 (S197), GTO (Gen 2)
These cars have inherited one of the above sound changes: all retro muscle cars, 200SX
These are the unified sound groups active in this version:
- 5 cylinder Audi Upgraded Audi S3/TT
- 8 cylinder Audi Audi S4/RS4
- 6th gen Corvette Upgraded C6s (vanilla Z06 sound by default, temp)
- Ford Mustang GTs
- Honda families (2 separate groups for Civic and Integra)
- Mitsubishi Evos (temp)
- Nissan families (R35 GTR group and Silvia group)
- Porsche 911 GT2/3/3RS
- Mazda RX (vanilla RX-7 sound by default for stock, RX-8 stock is slightly different)
- American sports cars Cobalt and Solstice
- Modern muscle generic stock LS Corvette Stingray C6 and GTO
- Upgraded retro muscle
- European hatchbacks Golf GTI and Cupra (vanilla Golf sounds by default)
- European hypercars CCX and Veyron (vanilla Veyron sound by default)
- German V6/VR6 Stock Golf R32, Stock Audi S3/TT (vanilla stock Golf R32 sound by default)
Public Release 3: Proof of Concept and Revitalised Lite
The Proof of Concept version of this pack takes the form of my entire mod dev installation of the game (as of last week, 14/3/25). The GenericFix is not included as you may have the patch configured differently, so copy yours to the script folder before running. It will be available for 2 weeks from Saturday 29/3/25 to Monday 14/4/25. You may demo (such as posting videos to your preferred platform etc.) as much of the modified game as you wish (including after I take down the link). A save file including the challenge day reward cars and king cars has also been provided.
After the PoC availability period ends, I will begin working on the first complete version of the pack: NFSPS Revitalised Lite. This will be smaller version of the mod, with all changes applied by a single script, based on the original scope of when I retrieved a PC copy of the game in 2022.
Click here for game folder (Google Drive)
Comments

Ogrady (March 08, 2025 @ 00:35)
@Wall2025 TLDR don't expect anything, but I want to add that this page is now a changelog only. If I do post an update, new files will only be available from the linked OneDrive folder, and I'll add a pre-install game folder with all released individual components ready to go there too.
Ogrady (March 08, 2025 @ 00:17)
@Wall2025 Not really. I've slowed down significantly in terms of modding my NFS copies throughout last year and anything I've done on ProStreet recently has been experimenting with ported sounds, instead of finalising the sounds for the exotic category which was the next planned update. If I do reach a point where I'm fully happy with ProStreet or even the Most Wanted car sounds, I don't think (at least right now) that I'd make a public update for either.
Wall2025 (March 07, 2025 @ 04:35)
Is this modpack still being worked on ?
Ogrady (November 22, 2023 @ 01:00)
And we have a winner! (Not really, there's no prize). The bonus script is the prototype king performance models. As for the hint, the muscle car was the GTO, the German car - the M3, and they have in common that they are easily outperformed, yet were chosen as boss cars.