[Unlimiter V4] BMW M3 GTR ALMS Extended Customization
![](https://nfsmods.xyz/uploads/thumbnails/rnz.-47fb065deabda57b0559a96c0a38d83f.png)
by rnz
version 2.0.0
A fully customizable M3 GTR ALMS mod for NFSMW that utilizes the full potential of the latest release of Unlimiter
THIS MOD REQUIRES LATEST UNLIMITER V4
WARNING! YOU WILL GET ERRORS WHEN RUNNING THE VLTED SCRIPT SINCE THE NODES ALREADY EXIST
Changelog 2.0.0:
- Added OGVI/Attribulator support.
- Added 3 more kits. (HM Aero, Super Doof, and Mantis).
- Added Cyberpunk Headlights and Brakelights.
- Added Hexagon styled tow hooks.
- Changed Attachments to Roof attachments.
- Roof attachments now contain new things like Vortex Generators, Roof Rack, and Roof Spoilers.
- Moved Cop Parts and Drag Parts to roof attachments.
- Changed Window Banner to Front Attachments. Now it will contain Racing Banner and Fog Lights.
- Added a new spoiler.
- Added missing parts in Roll Cage and missing color in Racing Seats.
- Completely reworked all light markers.
- Reworked Unbound headlights.
- Reworked stock headlights.
- Reworked some normals in some parts.
Some of the new Customization:
![](https://i.imgur.com/72yi8p5.png)
![](https://i.imgur.com/ZsxVBJw.png)
![](https://i.imgur.com/TPUiK2M.png)
![](https://i.imgur.com/R9h9ehY.png)
![](https://i.imgur.com/b2c4cxC.png)
![](https://i.imgur.com/xw34eKX.png)
Changelog 1.1.1:
- Fixed crashing due to Custom HUD for the M3. (Removed the option for now and deletes the files copied before)
Changelog 1.1:
- Fixed Black Badging of the car.
- Added more grills and 1 more headlight.
- Added more decal slots.
- Changed Camera Angle for Roof
Customization:
- Bodykits: 18 Kits (Includes ALMS and GT2 Variants)
- Spoilers: 67New Spoilers
- Hoods: Vanilla Hoods + 7 New hoods + Forged Carbon Hoods
- Rims: 3 New Custom Rims
- Roofs: 11 Custom Roofs
- Interiors: 2 New Interiors
- Headlights: 14 New Headlights
- Side Mirrors: 9 New Custom Mirrors
- Roof Scoops: All Vanilla Roof Scoops
- Brakes: 18 New brakes (includes the one used in LeMans)
- Brakelights: 6 New brakelights
- Attachment 1: Grills
- Attachment 2: Hooks
- Attachment 3: Window Banner
- Attachment 4: Roll Cages
- Attachment 5: Trunk
- Attachment 6: Badge
- Attachment 7: Attachments
- Attachment 8: Driver Seat
- Attachment 9: Hood Clips
- Attachment 10: Exhaust Tips
Visuals:
- 19 New Special Vinyls
- 3 New Tires
- 2 New Drivers
- New Decal Slots
- All other Visual Customization
- Optional New Hud (Requires ARCHIE's Custom Hud Mod)
Performance:
- Engine Swap
- Crankshaft
- Vanilla Performance Parts
![](https://i.imgur.com/XHsXWnc.png)
Mod Features:
- Full Level of Detail (LODs) (except for DTM Kit, LOD C and D uses stock for now)
- Utilizes Full Potential of Unlimiter V4
- Paul NIS Driver
- 1024x and 512x Vinyls
- Working Headlights and Brakelights
- Mipmapped Textures
- Reworked UV Map for the car
- Vinyl Debug included
![](https://i.imgur.com/u82fPKv.png)
Prerequisite
-Preferrably a game copy without a BMW M3 GTR ALMS mod Installed
-Latest Binary
-NFS Vlted
-Latest Unlimiter V4
-ARCHIE's Custom Hud Mod (OPTIONAL)
Process
1. Extract the Archive
2. Open Binary
3. Select User Mode
4. Locate the extracted archive folder and select "1. Binary.end"
5. Locate your game folder and hit OK.
6. Choose in the prompts and save. DON'T RUN THE GAME YET
7. Open Vlted
3. Go to File>Import>Mod Script
4. Select 2. VLTed.end from where you extracted the archive
5. Click Install (After clicking it will take sometime to load)
6. Click Close and Save
7. Exit VLTED and Run the Game
8. Enjoy!
Updating the Mod
Same Process as installation but you will have errors because of existing nodes.
![](https://i.imgur.com/xUksdbb.png)
Q: Can I include the car in my modpack?
A: If you want to include this in your mod kindly contact me at Discord @rnz0909
Q: Can I reupload it in other sites?
A: NO.
Q: Can I recompile the model and make changes and upload it?
A: NO.
Q: Can I make vinyl mods for the car?
A: Yes as long as you don't upload the car with the vinyl.
![](https://i.imgur.com/4sA0TAi.png)
Wouldn't be possible without these people.
- VeeTec
- Miner/Meister
- TWIN_TURBO
- CrazyMax
- Ketsueki
- 379Felipe
- EllisRacing
- TMCharly
- LunicAura
- elaymm4
- Felixeur
- Valen2006
- fanatiC.
- CJ
- ACMP
- Aven
- CiPHER
- KNIGHTHUNTER
- YochiThMaster333
- RisaDriftR
- Frexellia
- Desanosan24
- Freepik
- ShutterStock
- Corrin
- Misfit
- Sgt Devil
- EXIST
- OpexRah
- nlg
- MaxHwoy
- RaTT
- KenjaMago
- Mr.Adam
- GameModels.ru
- and sorry to those who I forgot...
Screenshots:
![](https://i.imgur.com/tHR1690.png)
![](https://i.imgur.com/2oVDmS3.png)
![](https://i.imgur.com/QK5Yer0.png)
![](https://i.imgur.com/n4afL6l.png)
![](https://i.imgur.com/nBISVFX.png)
![](https://i.imgur.com/JaSG4lP.png)
![](https://i.imgur.com/yfIRDd1.png)
![](https://i.imgur.com/72yi8p5.png)
![](https://i.imgur.com/ZsxVBJw.png)
![](https://i.imgur.com/TPUiK2M.png)
![](https://i.imgur.com/R9h9ehY.png)
![](https://i.imgur.com/b2c4cxC.png)
![](https://i.imgur.com/xw34eKX.png)
Comments
![](userdata/RGx990/98735478_p0_master1200.png)
rnz. (December 29, 2023 @ 04:49)
@aqui1ier, can't fix that, vanilla issue, the game does not originally have such concept so the game averages all the upgrades and shows it in the hud![](img/noavatar.png)
aqui1ier (December 28, 2023 @ 22:13)
Not sure if you are aware, noticed a bug regarding the tachometer: it only (visually) displays the RPM range of the base engine (s54b32) despite doing other engine swaps. The needle goes to the proper RPM number for the engines used, but the HUD itself doesn't adjust.![](userdata/longaru/345.png)
longaru (December 28, 2023 @ 12:53)
@RGx990 , sry for double posts .. Stupid site after F5 ..... looool .![](userdata/longaru/345.png)
longaru (December 28, 2023 @ 12:51)
@RGx990 , I Mean Vanilla Bug by Default ... for many cars ... Can U Fix this for M3 and other cars for Only Vanilla Cars ... Because NO FIXES of this BUG in Ethernet at all ...![](userdata/longaru/345.png)